splashwnd.h

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// SplashWnd.h : header file
/*********************************************************************
*	Author:		Simon Wang
*	Date:		1998-04-16
*	Contact us:	inte2000@263.net
*	Web Page: http://www.winmsg.com/cn/orbit.htm (for Chinese version)
*						http://www.winmsg.com/orbit.htm (for English version)
**********************************************************************/
#if !defined(AFX_SPLASHWND_H__08C608F3_1FB3_11D1_830E_58A47E000000__INCLUDED_)
#define AFX_SPLASHWND_H__08C608F3_1FB3_11D1_830E_58A47E000000__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

/////////////////////////////////////////////////////////////////////////////
// CSplashWnd window

class CSplashWnd : public CWnd
{
// Construction
public:
    CSplashWnd(UINT nBitmapID);
    ~CSplashWnd();

// Attributes
public:
    BOOL Create();

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSplashWnd)
	public:
	virtual void PostNcDestroy();
	virtual BOOL PreTranslateMessage(MSG* pMsg);
	virtual BOOL DestroyWindow();
	//}}AFX_VIRTUAL

// Implementation
public:

	// Generated message map functions
protected:
	//{{AFX_MSG(CSplashWnd)
	afx_msg void OnPaint();
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()

protected:
	BOOL GetBitmapAndPalette(UINT nIDResource, CBitmap &bitmap, CPalette &pal);

protected:
	UINT m_TimerID;
	UINT m_nBitmapID;
	CBitmap m_bitmap;
	CPalette m_pal;
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SPLASHWND_H__08C608F3_1FB3_11D1_830E_58A47E000000__INCLUDED_)

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