📄 splashwnd.h
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// SplashWnd.h : header file
/*********************************************************************
* Author: Simon Wang
* Date: 1998-04-16
* Contact us: inte2000@263.net
* Web Page: http://www.winmsg.com/cn/orbit.htm (for Chinese version)
* http://www.winmsg.com/orbit.htm (for English version)
**********************************************************************/
#if !defined(AFX_SPLASHWND_H__08C608F3_1FB3_11D1_830E_58A47E000000__INCLUDED_)
#define AFX_SPLASHWND_H__08C608F3_1FB3_11D1_830E_58A47E000000__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
/////////////////////////////////////////////////////////////////////////////
// CSplashWnd window
class CSplashWnd : public CWnd
{
// Construction
public:
CSplashWnd(UINT nBitmapID);
~CSplashWnd();
// Attributes
public:
BOOL Create();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSplashWnd)
public:
virtual void PostNcDestroy();
virtual BOOL PreTranslateMessage(MSG* pMsg);
virtual BOOL DestroyWindow();
//}}AFX_VIRTUAL
// Implementation
public:
// Generated message map functions
protected:
//{{AFX_MSG(CSplashWnd)
afx_msg void OnPaint();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
protected:
BOOL GetBitmapAndPalette(UINT nIDResource, CBitmap &bitmap, CPalette &pal);
protected:
UINT m_TimerID;
UINT m_nBitmapID;
CBitmap m_bitmap;
CPalette m_pal;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SPLASHWND_H__08C608F3_1FB3_11D1_830E_58A47E000000__INCLUDED_)
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