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📄 gridctrl.cpp

📁 TabBars的开源源码
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        case SB_TOP:
            if (scrollPos > 0)
            {
                SetScrollPos32(SB_VERT, 0);
                Invalidate();
            }
            break;

        case SB_BOTTOM:
            if (scrollPos < m_nVScrollMax)
            {
                SetScrollPos32(SB_VERT, m_nVScrollMax);
                Invalidate();
            }

        default: break;
    }
}

/////////////////////////////////////////////////////////////////////////////
// CGridCtrl implementation functions

void CGridCtrl::OnDraw(CDC* pDC)
{
    CRect rect;
    int row,col;

    CRect clipRect;
    if (pDC->GetClipBox(&clipRect) == ERROR) return;

    EraseBkgnd(pDC);            // OnEraseBkgnd does nothing, so erase bkgnd here.
                                // This necessary since we may be using a Memory DC.

    int nFixedRowHeight = GetFixedRowHeight();
    int nFixedColWidth  = GetFixedColumnWidth();

    CCellID idTopLeft = GetTopleftNonFixedCell();
    int minVisibleRow = idTopLeft.row,
        minVisibleCol = idTopLeft.col;

    CRect VisRect;
    CCellRange VisCellRange = GetVisibleNonFixedCellRange(VisRect);
    int maxVisibleRow = VisCellRange.GetMaxRow(),
        maxVisibleCol = VisCellRange.GetMaxCol();

    // draw top-left cells 0..m_nFixedRows-1, 0..m_nFixedCols-1
    rect.bottom = -1;
    for (row = 0; row < m_nFixedRows; row++)
    {
        rect.top = rect.bottom+1;
        rect.bottom = rect.top + GetRowHeight(row)-1;
        rect.right = -1;
        for (col = 0; col < m_nFixedCols; col++)
        {
            rect.left = rect.right+1;
            rect.right = rect.left + GetColumnWidth(col)-1;
            DrawFixedCell(pDC, row, col, rect);
        }
    }
     
    // draw fixed column cells:  m_nFixedRows..n, 0..m_nFixedCols-1
    rect.bottom = nFixedRowHeight-1;
    for (row = minVisibleRow; row <= maxVisibleRow; row++)
    {
        rect.top = rect.bottom+1;
        rect.bottom = rect.top + GetRowHeight(row)-1;

        // rect.bottom = bottom pixel of previous row
        if (rect.top > clipRect.bottom) break;                // Gone past cliprect
        if (rect.bottom < clipRect.top) continue;             // Reached cliprect yet?

        rect.right = -1;
        for (col = 0; col < m_nFixedCols; col++)
        {
            rect.left = rect.right+1;
            rect.right = rect.left + GetColumnWidth(col)-1;

            if (rect.left > clipRect.right) break;            // gone past cliprect
            if (rect.right < clipRect.left) continue;         // Reached cliprect yet?

            DrawFixedCell(pDC, row, col, rect);
        }
    }
    
    // draw fixed row cells  0..m_nFixedRows, m_nFixedCols..n
    rect.bottom = -1;
    for (row = 0; row < m_nFixedRows; row++)
    {
        rect.top = rect.bottom+1;
        rect.bottom = rect.top + GetRowHeight(row)-1;

        // rect.bottom = bottom pixel of previous row
        if (rect.top > clipRect.bottom) break;                // Gone past cliprect
        if (rect.bottom < clipRect.top) continue;             // Reached cliprect yet?

        rect.right = nFixedColWidth-1;
        for (col = minVisibleCol; col <= maxVisibleCol; col++)
        {                                       
            rect.left = rect.right+1;
            rect.right = rect.left + GetColumnWidth(col)-1;

            if (rect.left > clipRect.right) break;        // gone past cliprect
            if (rect.right < clipRect.left) continue;     // Reached cliprect yet?

            DrawFixedCell(pDC, row, col, rect);
        }
    }
    
    // draw rest of non-fixed cells
    rect.bottom = nFixedRowHeight-1;
    for (row = minVisibleRow; row <= maxVisibleRow; row++)
    {
        rect.top = rect.bottom+1;
        rect.bottom = rect.top + GetRowHeight(row)-1;

        // rect.bottom = bottom pixel of previous row
        if (rect.top > clipRect.bottom) break;                // Gone past cliprect
        if (rect.bottom < clipRect.top) continue;             // Reached cliprect yet?

        rect.right = nFixedColWidth-1;
        for (col = minVisibleCol; col <= maxVisibleCol; col++)
        {
            rect.left = rect.right+1;
            rect.right = rect.left + GetColumnWidth(col)-1;

            if (rect.left > clipRect.right) break;        // gone past cliprect
            if (rect.right < clipRect.left) continue;     // Reached cliprect yet?

            DrawCell(pDC, row, col, rect);
        }
    }


    CPen pen;
    try {
        pen.CreatePen(PS_SOLID, 0, m_crGridColour);
    }
    catch (CResourceException *e)
    {
        e->Delete();
        return;
    }
    pDC->SelectObject(&pen);

    // draw vertical lines (drawn at ends of cells)
    if (m_nGridLines == GVL_BOTH || m_nGridLines == GVL_VERT) 
    {
        int x = nFixedColWidth;
        for (col = minVisibleCol; col <= maxVisibleCol; col++) {
            x += GetColumnWidth(col);
            pDC->MoveTo(x-1, nFixedRowHeight);
            pDC->LineTo(x-1, VisRect.bottom);   
        }
    }
    
    // draw horizontal lines (drawn at bottom of each cell)
    if (m_nGridLines == GVL_BOTH || m_nGridLines == GVL_HORZ) 
    {
        int y = nFixedRowHeight;
        for (row = minVisibleRow; row <= maxVisibleRow; row++) {
            y += GetRowHeight(row);
            pDC->MoveTo(nFixedColWidth, y-1);    
            pDC->LineTo(VisRect.right,  y-1);
        }
    }

    pDC->SelectStockObject(NULL_PEN);

#ifdef USE_MEMDC                        // Use a memDC for flicker free update
}
#else                                   // Use normal DC - this helps in debugging
}
#endif

////////////////////////////////////////////////////////////////////////////////////////
// CGridCtrl Cell selection stuff

BOOL CGridCtrl::IsValid(int nRow, int nCol) const
{
    return (nRow >= 0 && nRow < m_nRows && nCol >= 0 && nCol < m_nCols);
}

BOOL CGridCtrl::IsValid(const CCellID& cell) const
{
    return IsValid(cell.row, cell.col);
}

BOOL CGridCtrl::IsValid(const CCellRange& range) const
{
     return (range.GetMinRow() >= 0 && range.GetMinCol() >= 0 && 
            range.GetMaxRow() >= 0 && range.GetMaxCol() >= 0 &&
            range.GetMaxRow() < m_nRows && range.GetMaxCol() < m_nCols &&
             range.GetMinRow() <= range.GetMaxRow() && range.GetMinCol() <= range.GetMaxCol());
}

// Enables/Disables redraw for certain operations like columns auto-sizing etc,
// but not for user caused things such as selection changes.
void CGridCtrl::SetRedraw(BOOL bAllowDraw, BOOL bResetScrollBars /* = FALSE */)
{
    TRACE(_T("%s: Setting redraw to %s\n"), 
             GetRuntimeClass()->m_lpszClassName, bAllowDraw? _T("TRUE") : _T("FALSE"));

    if (bAllowDraw && !m_bAllowDraw) Invalidate();
    m_bAllowDraw = bAllowDraw;
    if (bResetScrollBars) ResetScrollBars();
}

// Forces a redraw of a cell immediately (using a direct DC construction, 
// or the supplied dc)
BOOL CGridCtrl::RedrawCell(const CCellID& cell, CDC* pDC /* = NULL */)
{
    return RedrawCell(cell.row, cell.col, pDC);
}

BOOL CGridCtrl::RedrawCell(int nRow, int nCol, CDC* pDC /* = NULL */)
{
    BOOL bResult = TRUE;
    BOOL bMustReleaseDC = FALSE;

    if (!m_bAllowDraw || !IsCellVisible(nRow, nCol)) return FALSE;

    CRect rect;
    if (!GetCellRect(nRow, nCol, rect)) return FALSE;

    if (!pDC) {
        pDC = GetDC();
        if (pDC) bMustReleaseDC = TRUE;
    }

    if (pDC)
    {
        // Redraw cells directly
        if (nRow < m_nFixedRows || nCol < m_nFixedCols)
            bResult = DrawFixedCell(pDC, nRow, nCol, rect, TRUE);
        else
            bResult = DrawCell(pDC, nRow, nCol, rect, TRUE);

        // Since we have erased the background, we will need to redraw the gridlines
        CPen pen;
        try {
            pen.CreatePen(PS_SOLID, 0, m_crGridColour);
        } catch (...) {}
        
        CPen* pOldPen = (CPen*) pDC->SelectObject(&pen);
        if (m_nGridLines == GVL_BOTH || m_nGridLines == GVL_HORZ) 
        {
            pDC->MoveTo(rect.left,    rect.bottom);
            pDC->LineTo(rect.right+1, rect.bottom);
        }
        if (m_nGridLines == GVL_BOTH || m_nGridLines == GVL_VERT) 
        {
            pDC->MoveTo(rect.right, rect.top);
            pDC->LineTo(rect.right, rect.bottom+1);    
        }
        pDC->SelectObject(pOldPen);

    } else
        InvalidateRect(rect, TRUE);     // Could not get a DC - invalidate it anyway
                                        // and hope that OnPaint manages to get one

    if (bMustReleaseDC) 
        ReleaseDC(pDC);

    return bResult;
}

// redraw a complete row
BOOL CGridCtrl::RedrawRow(int row)
{
    BOOL bResult = TRUE;

    CDC* pDC = GetDC();
    for (int col = 0; col < GetColumnCount(); col++)
        bResult = RedrawCell(row, col, pDC) && bResult;
    if (pDC) ReleaseDC(pDC);

    return bResult;
}

// redraw a complete column
BOOL CGridCtrl::RedrawColumn(int col)
{
    BOOL bResult = TRUE;

    CDC* pDC = GetDC();
    for (int row = 0; row < GetRowCount(); row++)
        bResult = RedrawCell(row, col, pDC) && bResult;
    if (pDC) ReleaseDC(pDC);

    return bResult;
}


// Sets the currently selected cell, returning the previous current cell
CCellID CGridCtrl::SetFocusCell(int nRow, int nCol)
{
    return SetFocusCell(CCellID(nRow, nCol));
}

CCellID CGridCtrl::SetFocusCell(CCellID cell)
{
    if (cell == m_idCurrentCell) 
        return m_idCurrentCell;

    CCellID idPrev = m_idCurrentCell;
    m_idCurrentCell = cell;

    if (IsValid(idPrev)) 
    {
        SendMessageToParent(idPrev.row, idPrev.col, GVN_SELCHANGING); 

        SetItemState(idPrev.row, idPrev.col, 
                     GetItemState(idPrev.row, idPrev.col) & ~GVIS_FOCUSED);
        RedrawCell(idPrev);

        if (idPrev.col != m_idCurrentCell.col)
            for (int row = 0; row < m_nFixedRows; row++)
                RedrawCell(row, idPrev.col);
        if (idPrev.row != m_idCurrentCell.row)
            for (int col = 0; col < m_nFixedCols; col++) 
                RedrawCell(idPrev.row, col);
    }

    if (IsValid(m_idCurrentCell)) {
        SetItemState(m_idCurrentCell.row, m_idCurrentCell.col, 
                     GetItemState(m_idCurrentCell.row, m_idCurrentCell.col) | GVIS_FOCUSED);

        RedrawCell(m_idCurrentCell);

        if (idPrev.col != m_idCurrentCell.col)
            for (int row = 0; row < m_nFixedRows; row++) 
                RedrawCell(row, m_idCurrentCell.col);
        if (idPrev.row != m_idCurrentCell.row)
            for (int col = 0; col < m_nFixedCols; col++) 
                RedrawCell(m_idCurrentCell.row, col);

        SendMessageToParent(m_idCurrentCell.row, m_idCurrentCell.col, GVN_SELCHANGED); 
    }

    return idPrev;
}

// Sets the range of currently selected cells
void CGridCtrl::SetSelectedRange(const CCellRange& Range, 
                                 BOOL bForceRepaint /* = FALSE */)
{
    SetSelectedRange(Range.GetMinRow(), Range.GetMinCol(), Range.GetMaxRow(), Range.GetMaxCol(),
                     bForceRepaint);
}

void CGridCtrl::SetSelectedRange(int nMinRow, int nMinCol, int nMaxRow, int nMaxCol,
                                 BOOL bForceRepaint /* = FALSE */)
{
    if (!m_bEnableSelection) return;

    CDC* pDC = NULL;
    if (bForceRepaint) pDC = GetDC();

    // Unselect all previously selected cells
    for (POSITION pos = m_SelectedCellMap.GetStartPosition(); pos != NULL; )
    {
        DWORD key;
        CCellID cell;
        m_SelectedCellMap.GetNextAssoc(pos, key, (CCellID&)cell);

        // Reset the selection flag on the cell
        if (IsValid(cell)) {
            SetItemState(cell.row, cell.col, 
                         GetItemState(cell.row, cell.col) & ~GVIS_SELECTED);

            // If this is to be reselected, continue on past the redraw
            if (nMinRow <= cell.row && cell.row <= nMaxRow &&

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