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📄 terrain.hh

📁 机器人人3D仿真工具,可以加入到Simbad仿真环境下应用。
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/* *  Gazebo - Outdoor Multi-Robot Simulator *  Copyright (C) 2003   *     Nate Koenig & Andrew Howard * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *//* Desc: Model for a terrain * Author: Nathan Koenig * Date: 5 Feb 2004 * CVS: $Id: Terrain.hh,v 1.12 2004/11/12 00:15:34 inspectorg Exp $ */#ifndef TERRAIN_HH#define TERRAIN_HHclass TerrainGeom;class TerrainTree;class Terrain : public Model{  public: Terrain( World *world );  public: virtual ~Terrain();  // Load the model  public: virtual int Load( WorldFile *file, WorldFileNode *node );  // Initialize the model  public: virtual int Init( WorldFile *file, WorldFileNode *node );  // Finalize the model  public: virtual int Fini();  // Update the model state  public: virtual void Update( double step );  // Ray-intersection callback  private: static void UpdateCallback( void *data, dGeomID o1, dGeomID o2 );  // Load ODE stuff  private: int OdeLoad( WorldFile *file, WorldFileNode *node );  private: GLfloat *vertices;  private: unsigned int vertexCount;  private: GLuint *indices;  private: unsigned int indexCount;  private: GLuint *odeIndices;  private: unsigned int odeIndexCount;  private: Body *body;  private: TerrainGeom *terrainGeom;};#endif

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