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📄 bandit.hh

📁 机器人人3D仿真工具,可以加入到Simbad仿真环境下应用。
💻 HH
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/* *  Gazebo - Outdoor Multi-Robot Simulator *  Copyright (C) 2003   *     Nate Koenig & Andrew Howard * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *//* * Desc: Model of a simple humanoid torso * Author: Nate Koenig * Date: 31 Aug 2005 * CVS: $Id: Bandit.hh,v 1.1 2005/08/31 23:06:00 natepak Exp $ */#ifndef BANDIT_HH#define BANDIT_HH#include "gazebo.h"#include "Model.hh"class Body;class HingeJoint;enum Joints {L_SHOULDER, L_UPPERARM, L_ELBOW, L_LOWERARM, L_WRIST, R_SHOULDER, R_UPPERARM, R_ELBOW, R_LOWERARM, R_WRIST, HEAD, JOINT_COUNT};class Bandit : public Model{  // Constructor  public: Bandit( World *world );    // Destructor  public: virtual ~Bandit();  // Load stuff  public: int Load( WorldFile *file, WorldFileNode *node );    // Initialize stuff  public: int Init( WorldFile *file, WorldFileNode *node );  // Finalize stuff  public: int Fini();    // Get commands from the external interface  private: void IfaceGetCmd();  // Update the data in the external interface  private: void IfacePutData();    // Do updates  public: void Update( double step );  // Set the velocity of a joint  private: void SetJointVelocity( Joint *joint, int param, double angle, double cmd_angle);  // The canonical body  private: Body *torso;  private: Body *head;  private: Body *leftShoulder;  private: Body *leftUpperArm;  private: Body *leftElbow;  private: Body *leftLowerArm;  private: Body *leftHand;  private: Body *rightShoulder;  private: Body *rightUpperArm;  private: Body *rightElbow;  private: Body *rightLowerArm;  private: Body *rightHand;  private: Joint *joints[JOINT_COUNT];  private: gz_joint_t *joint_iface;};#endif

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