📄 observercam.hh
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/* * Gazebo - Outdoor Multi-Robot Simulator * Copyright (C) 2003 * Nate Koenig & Andrew Howard * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *//* Desc: An Observer camera model * Author: Nate Koenig * Date: 20 May 2004 * CVS: $Id: ObserverCam.hh,v 1.13 2004/11/15 22:19:45 inspectorg Exp $ */#ifndef OBSERVERCAM_HH#define OBSERVERCAM_HH#include "Model.hh"class Camera;class ObserverWindow;class HUDElementText;typedef struct gz_guicam gz_guicam_t;class ObserverCam : public Model{ // Constructor public: ObserverCam( World *world); // Destructor public: virtual ~ObserverCam(); // Load the model public: virtual int Load( WorldFile *file, WorldFileNode *node ); // Initialize the model public: virtual int Init( WorldFile *file, WorldFileNode *node ); // Finalize the model public: virtual int Fini(); // Update the model state public: virtual void Update( double step ); // Get camera commands private: void GetCameraCmd(); // Send camera data private: void PutCameraData(); // Time in seconds between updates private: double updatePeriod; // The time the last update occured private: double lastSimTime; private: double lastPauseTime; // A dummy body (every model must have one) private: Body *body; // Camera sensor private: Camera *camera; // Interface private: gz_guicam_t *guicam; // Spot state (tracking, not tracking) private: int cmdSpotState, lastSpotState; // Spot mode (translation, zoom, rotation) private: int cmdSpotMode; // Commanded spot transform private: GzVector cmdSpotA, cmdSpotB; // Initial pose private: GzPose initialPose; // Lock out roll changes? private: bool rollLock; // Save frames to disk? private: bool saveFrames; // Current rendering options private: RenderOptions renderOpt;};#endif
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