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📄 observercam.hh

📁 机器人人3D仿真工具,可以加入到Simbad仿真环境下应用。
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/* *  Gazebo - Outdoor Multi-Robot Simulator *  Copyright (C) 2003   *     Nate Koenig & Andrew Howard * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *//* Desc: An Observer camera model  * Author: Nate Koenig * Date: 20 May 2004 * CVS: $Id: ObserverCam.hh,v 1.13 2004/11/15 22:19:45 inspectorg Exp $ */#ifndef OBSERVERCAM_HH#define OBSERVERCAM_HH#include "Model.hh"class Camera;class ObserverWindow;class HUDElementText;typedef struct gz_guicam gz_guicam_t;class ObserverCam : public Model{  // Constructor  public: ObserverCam( World *world);  // Destructor  public: virtual ~ObserverCam();  // Load the model  public: virtual int Load( WorldFile *file, WorldFileNode *node );  // Initialize the model  public: virtual int Init( WorldFile *file, WorldFileNode *node );  // Finalize the model  public: virtual int Fini();  // Update the model state  public: virtual void Update( double step );  // Get camera commands  private: void GetCameraCmd();  // Send camera data  private: void PutCameraData();  // Time in seconds between updates  private: double updatePeriod;  // The time the last update occured  private: double lastSimTime;  private: double lastPauseTime;  // A dummy body (every model must have one)  private: Body *body;  // Camera sensor  private: Camera *camera;  // Interface  private: gz_guicam_t *guicam;  // Spot state (tracking, not tracking)  private: int cmdSpotState, lastSpotState;  // Spot mode (translation, zoom, rotation)  private: int cmdSpotMode;      // Commanded spot transform  private: GzVector cmdSpotA, cmdSpotB;  // Initial pose  private: GzPose initialPose;  // Lock out roll changes?  private: bool rollLock;  // Save frames to disk?  private: bool saveFrames;  // Current rendering options  private: RenderOptions renderOpt;};#endif

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