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📄 renderoptions.hh

📁 机器人人3D仿真工具,可以加入到Simbad仿真环境下应用。
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/* *  Gazebo - Outdoor Multi-Robot Simulator *  Copyright (C) 2003   *     Nate Koenig & Andrew Howard * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *//* Desc: Options for rendering objects (set by camera, processed by geoms) * Author: Andrew Howard * Date: 22 May 2004 * CVS: $Id: RenderOptions.hh,v 1.12 2004/10/31 01:47:19 inspectorg Exp $ */#ifndef RENDEROPTIONS_HH#define RENDEROPTIONS_HH#include "Vector.hh"/// @brief Options for OpenGL rendering of Geoms////// Rendering options are passed to each Geom during the Render()/// call; the options control such things as whether or not textures/// should be rendered.struct RenderOptions{  // Display bounding boxes  bool displayBBox;  // Display body axes  bool displayAxes;  // Display CoM axes  bool displayCoM;  // Display skins  bool displaySkins;  // Display sensor rays  bool displayRays;  // Display frustrums  bool displayFrustrums;  /// Display materials  bool displayMaterials;  /// Display textures  bool displayTextures;    /// Polygon rendering mode; e.g., GL_LINE or GL_FILL  int polygonMode;    /// Shade model; e.g. GL_SMOOTH or GL_FLAT  int shadeModel;  /// Camera index; filled in by camera so geoms can manage display  /// lists  int cameraIndex;    /// Camera pose; filled in by camera so geoms can clip stuff that is  /// far from the camera.  GzPose cameraPose;  /// Camera far clip distance; useful for culling.  double farClip;};#endif

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