📄 modelfactory.cc
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/* * Gazebo - Outdoor Multi-Robot Simulator * Copyright (C) 2003 * Nate Koenig & Andrew Howard * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *//* * Desc: Factory for creating models * Author: Andrew Howard * Date: 18 May 2003 * CVS info: $Id: ModelFactory.cc,v 1.27 2004/11/16 19:22:54 inspectorg Exp $ */#if HAVE_CONFIG_H #include <config.h>#endif#include <string.h>#include "Error.hh"#include "Model.hh"#include "ModelFactory.hh"// Declare static models (macro generated by autoconf)FACTORY_DECLARE_STATIC// All static initializersint ModelFactory::modelCount;int ModelFactory::modelMaxCount;ModelFactory::ModelClass *ModelFactory::models;// Register all known models.void ModelFactory::RegisterAll(){ // Register static models (macro generated by autoconf) FACTORY_REGISTER_STATIC}// Register a model class. Use by dynamically loaded modulesvoid ModelFactory::RegisterModel(const char *type, const char *classname, ModelFactoryFn factoryfn){ PRINT_MSG2(2, "registered %s (%s)", classname, type); // Resize (or initialize) array as necessary if (modelCount >= modelMaxCount) { modelMaxCount += 10; models = (ModelClass*) realloc(models, modelMaxCount * sizeof(Model)); } // Add model class to list models[modelCount].classname = classname; models[modelCount].factoryfn = factoryfn; modelCount++; return;}// Create a new instance of a model. Used by the world when reading// the world file.Model *ModelFactory::NewModel(World *world, const char *classname){ // Check list of models for named model int i; for (i = 0; i < modelCount; i++) { if (strcmp(classname, models[i].classname) == 0) return (*models[i].factoryfn) (world); } return NULL;}
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