rayproximity.hh

来自「机器人人3D仿真工具,可以加入到Simbad仿真环境下应用。」· HH 代码 · 共 103 行

HH
103
字号
/* *  Gazebo - Outdoor Multi-Robot Simulator *  Copyright (C) 2003   *     Nate Koenig & Andrew Howard * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *//* Desc: Ray proximity sensor * Author: Carle Cote (Laborius - Universite de Sherbrooke - Sherbrooke, Quebec, Canada) * Date: 23 february 2004 * CVS: $Id: RayProximity.hh,v 1.11 2005/11/22 16:44:51 natepak Exp $ * * Modification description : * * Author: Carle Cote  *           (Laborius - Universite de Sherbrooke - Sherbrooke, Quebec, Canada) * Date: 26 may 2004  * Desc: Fix model with refactored core *          - Change collision detection mechanism *          - Change rays to have their own spaceID  */#ifndef RAYPROXIMITYSENSOR_HH#define RAYPROXIMITYSENSOR_HH#include "Sensor.hh"#include "Body.hh"class RayGeom;/// @brief Proximity sensor with one or more rays.////// This sensor cast rays into the world, tests for intersections, and/// reports the range to the nearest object.  It is used by ranging/// sensor models (e.g., sonars and scanning laser range finders).class RayProximity: public Sensor{  /// @brief Constructor  /// @param world The world in which to place the sensor  /// @param body The underlying collision test uses an ODE geom, so  /// ray sensors must be attached to a body.  /// @param rayCount Maximum number of rays in sensor.  public: RayProximity(World *world, Body *body, int rayCount);    /// @brief Destructor  public: virtual ~RayProximity();  /// @brief Set ray parameters  /// @param index Ray index (from 0 to rayCount - 1).  /// @param a, b Ray endpoints (initial and final points).  These are  /// in body-relative coordiantes.  public: void SetRay(int index, GzVector a, GzVector b);  /// @breif Get ray parameters  /// @param index Ray index (from 0 to rayCount -1).  /// @param pos, dir Ray position and direction.  public: void GetRay(int index, GzVector *pos, GzVector *dir);  /// @brief Get detected range for a ray.  /// @returns Returns DBL_MAX for no detection.  public: double GetRange(int index);     /// @brief Get detected retro (intensity) value for a ray.  public: double GetRetro(int index);     /// @brief Get detected fiducial value for a ray.  public: int GetFiducial(int index);     /// @brief Update sensed values  public: void Update();    /// @brief Ray-intersection callback  private: static void UpdateCallback( void *data, dGeomID o1, dGeomID o2 );    /// The body we are attached to  private: Body *body;    /// Ray space for collision detector  private: dSpaceID superSpaceId;  private: dSpaceID raySpaceId;   /// Ray data  private: int rayCount;  private: RayGeom **rays;};#endif

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?