shadermanager.hh

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/* *  Gazebo - Outdoor Multi-Robot Simulator *  Copyright (C) 2003   *     Nate Koenig & Andrew Howard * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *//* Desc: Class to process loading,compiling, and linker openGL shaders * Author: Nate Koenig * Date: 10 March 2005 * CVS: $Id$ */#ifndef SHADERMANAGER_HH#define SHADERMANAGER_HH#include "ShaderObject.hh"class ShaderManager{  public: ShaderManager();  public: virtual ~ShaderManager();  public: ShaderObject *LoadFromFile(const char *vertexFile,               const char *fragmentFile);  public: ShaderObject *LoadFromMemory(const char *vertexMem,               const char *fragmentMem);  private: void AddShaderObject( ShaderObject *obj );  private: int shaderObjectCount;  private: int shaderObjectMaxCount;  private: ShaderObject **shaderObjects;};#endif

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