shadermanager.hh
来自「机器人人3D仿真工具,可以加入到Simbad仿真环境下应用。」· HH 代码 · 共 50 行
HH
50 行
/* * Gazebo - Outdoor Multi-Robot Simulator * Copyright (C) 2003 * Nate Koenig & Andrew Howard * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *//* Desc: Class to process loading,compiling, and linker openGL shaders * Author: Nate Koenig * Date: 10 March 2005 * CVS: $Id$ */#ifndef SHADERMANAGER_HH#define SHADERMANAGER_HH#include "ShaderObject.hh"class ShaderManager{ public: ShaderManager(); public: virtual ~ShaderManager(); public: ShaderObject *LoadFromFile(const char *vertexFile, const char *fragmentFile); public: ShaderObject *LoadFromMemory(const char *vertexMem, const char *fragmentMem); private: void AddShaderObject( ShaderObject *obj ); private: int shaderObjectCount; private: int shaderObjectMaxCount; private: ShaderObject **shaderObjects;};#endif
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