universaljoint.cc

来自「机器人人3D仿真工具,可以加入到Simbad仿真环境下应用。」· CC 代码 · 共 145 行

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/* *  Gazebo - Outdoor Multi-Robot Simulator *  Copyright (C) 2003   *     Nate Koenig & Andrew Howard * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *//* Desc: A universal joint * Author: Nate Keonig, Andrew Howard * Date: 21 May 2003 * CVS: $Id: UniversalJoint.cc,v 1.7 2005/12/02 16:26:51 natepak Exp $ */#include "World.hh"#include "UniversalJoint.hh"//////////////////////////////////////////////////////////////////////////////// ConstructorUniversalJoint::UniversalJoint( World *world )  : Joint(){    this->jointId = dJointCreateUniversal( world->worldId, NULL );}//////////////////////////////////////////////////////////////////////////////// DestructorUniversalJoint::~UniversalJoint(){}//////////////////////////////////////////////////////////////////////////////// Get the anchor pointGzVector UniversalJoint::GetAnchor() const{  dVector3 result;  dJointGetUniversalAnchor( this->jointId, result );  return GzVectorSet( result[0], result[1], result[2] );}//////////////////////////////////////////////////////////////////////////////// Get the first axis of rotationGzVector UniversalJoint::GetAxis1(  ) const{  dVector3 result;  dJointGetUniversalAxis1( this->jointId, result );  return GzVectorSet( result[0], result[1], result[2] );}//////////////////////////////////////////////////////////////////////////////// Get the second axis of rotationGzVector UniversalJoint::GetAxis2() const{  dVector3 result;  dJointGetUniversalAxis2( this->jointId, result );  return GzVectorSet( result[0], result[1], result[2] );}//////////////////////////////////////////////////////////////////////////////// Get the angle of axis 1double UniversalJoint::GetAngle1() const{  return dJointGetUniversalAngle1( this->jointId );}//////////////////////////////////////////////////////////////////////////////// Get the angle of axis 2double UniversalJoint::GetAngle2() const{  return dJointGetUniversalAngle2( this->jointId );}//////////////////////////////////////////////////////////////////////////////// Get the angular rate of axis 1double UniversalJoint::GetAngleRate1() const{  return dJointGetUniversalAngle1Rate( this->jointId );}//////////////////////////////////////////////////////////////////////////////// Get the angular rate of axis 2double UniversalJoint::GetAngleRate2() const{  return dJointGetUniversalAngle2Rate( this->jointId );}//////////////////////////////////////////////////////////////////////////////// Set the anchor pointvoid UniversalJoint::SetAnchor( GzVector anchor ){  dJointSetUniversalAnchor( this->jointId, anchor.x, anchor.y, anchor.z );}//////////////////////////////////////////////////////////////////////////////// Set the first axis of rotationvoid UniversalJoint::SetAxis1( GzVector axis ){  dJointSetUniversalAxis1( this->jointId, axis.x, axis.y, axis.z );}//////////////////////////////////////////////////////////////////////////////// Set the second axis of rotationvoid UniversalJoint::SetAxis2( GzVector axis ){  dJointSetUniversalAxis2( this->jointId, axis.x, axis.y, axis.z );}//////////////////////////////////////////////////////////////////////////////// Set the parameter to valuevoid UniversalJoint::SetParam( int parameter, double value ){  dJointSetUniversalParam( this->jointId, parameter, value );}//////////////////////////////////////////////////////////////////////////////// Set the torque of this jointvoid UniversalJoint::SetTorque(double torque1, double torque2){  dJointAddUniversalTorques( this->jointId, torque1, torque2 );}

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