pointsetgeom.cc

来自「机器人人3D仿真工具,可以加入到Simbad仿真环境下应用。」· CC 代码 · 共 92 行

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/* *  Gazebo - Outdoor Multi-Robot Simulator *  Copyright (C) 2003   *     Nate Koenig & Andrew Howard * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *//* Desc: Geometry for rendering point clouds * Author: Andrew Howard * Date: 9 Mar 2004 * CVS: $Id: PointSetGeom.cc,v 1.6 2004/11/04 23:55:13 inspectorg Exp $ */#include "PointSetGeom.hh"//////////////////////////////////////////////////////////////////////////////// ConstructorPointSetGeom::PointSetGeom( Body *body, dSpaceID spaceId, int pointCount, GzVector *points )    : Geom( spaceId ){  // Create a dummy, nearly massless ODE geom  dMass mass;  dMassSetBox( &mass, 0.001, 0.001, 0.001, 0.001);  this->SetGeom(body, dCreateBox(0, 0, 0, 0), &mass, false);  // TESTING  this->SetAmbientColor(GzColor(0.5, 0.5, 0.5));  // Copy the points  this->pointCount = pointCount;  this->points = new GzVector[this->pointCount];  memcpy(this->points, points, pointCount * sizeof(this->points[0]));    return;}//////////////////////////////////////////////////////////////////////////////// DestructorPointSetGeom::~PointSetGeom(){  if (this->points)    delete [] this->points;  return;}//////////////////////////////////////////////////////////////////////////////// Default render routinevoid PointSetGeom::Render(RenderOptions *opt){  int i, j, k;  GzVector *point;  int maxPoints;  // Write points in batches, since the OS X GL drivers segfault if  // there are too may points in one object    maxPoints = 1000000;    for (i = 0; i < this->pointCount / maxPoints + 1; i++)  {    glBegin(GL_POINTS);    for (j = 0; j < maxPoints; j++)    {      k = i * maxPoints + j;      if (k >= this->pointCount)        continue;      point = this->points + k;      glVertex3f(point->x, point->y, point->z);    }    glEnd();  }    return;}

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