pointsetgeom.cc
来自「机器人人3D仿真工具,可以加入到Simbad仿真环境下应用。」· CC 代码 · 共 92 行
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92 行
/* * Gazebo - Outdoor Multi-Robot Simulator * Copyright (C) 2003 * Nate Koenig & Andrew Howard * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *//* Desc: Geometry for rendering point clouds * Author: Andrew Howard * Date: 9 Mar 2004 * CVS: $Id: PointSetGeom.cc,v 1.6 2004/11/04 23:55:13 inspectorg Exp $ */#include "PointSetGeom.hh"//////////////////////////////////////////////////////////////////////////////// ConstructorPointSetGeom::PointSetGeom( Body *body, dSpaceID spaceId, int pointCount, GzVector *points ) : Geom( spaceId ){ // Create a dummy, nearly massless ODE geom dMass mass; dMassSetBox( &mass, 0.001, 0.001, 0.001, 0.001); this->SetGeom(body, dCreateBox(0, 0, 0, 0), &mass, false); // TESTING this->SetAmbientColor(GzColor(0.5, 0.5, 0.5)); // Copy the points this->pointCount = pointCount; this->points = new GzVector[this->pointCount]; memcpy(this->points, points, pointCount * sizeof(this->points[0])); return;}//////////////////////////////////////////////////////////////////////////////// DestructorPointSetGeom::~PointSetGeom(){ if (this->points) delete [] this->points; return;}//////////////////////////////////////////////////////////////////////////////// Default render routinevoid PointSetGeom::Render(RenderOptions *opt){ int i, j, k; GzVector *point; int maxPoints; // Write points in batches, since the OS X GL drivers segfault if // there are too may points in one object maxPoints = 1000000; for (i = 0; i < this->pointCount / maxPoints + 1; i++) { glBegin(GL_POINTS); for (j = 0; j < maxPoints; j++) { k = i * maxPoints + j; if (k >= this->pointCount) continue; point = this->points + k; glVertex3f(point->x, point->y, point->z); } glEnd(); } return;}
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