domegeom.hh

来自「机器人人3D仿真工具,可以加入到Simbad仿真环境下应用。」· HH 代码 · 共 79 行

HH
79
字号
/* *  Gazebo - Outdoor Multi-Robot Simulator *  Copyright (C) 2003   *     Nate Koenig & Andrew Howard * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *//* Desc: Dome geometry * Author: Nate Keonig * Date: 24 Nov 2004 * CVS: $Id: DomeGeom.hh,v 1.4 2005/05/06 17:18:55 natepak Exp $ */#ifndef DOMEGEOM_HH#define DOMEGEOM_HH#include <time.h>#include "Geom.hh"/// @brief Geom for a dome.////// This geom is used primarily for sky dome.  Note that it assumed nothing/// will ever collide with this geomclass DomeGeom : public Geom{  /// @brief Constructor  /// @param body Body to which we are attached.  /// @param spaceId Collision space to which we belong.  /// @param resolution Resolution of the dome = number of triangles  public: DomeGeom(Body *body, dSpaceID spaceId, int resolution);  /// @brief Destructor  public: virtual ~DomeGeom();  public: void SetDayTime( double seconds );  public: void SetElapsedTime( double seconds );  /// @brief Render the geom (GL)  public: virtual void Render(RenderOptions *opt);  /// @brief Creates the skydome mesh  private: void CreateMesh( double radius );  /// @brief Resolution of the sky dome. Higher number creates a denser mesh   private: int resolution;  /// @brief Starting time, in seconds, from the start of a day  private: double startTime;  /// @brief Number of elapsed seconds  private: double elapsedTime;  private: double prevElapsedTime;  /// @brief Origin of the skydome  private: GzVector origin;  /// @brief Vertices of the dome  private: GLfloat *vertices;  private: int vertexCount;};#endif

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?