domegeom.hh
来自「机器人人3D仿真工具,可以加入到Simbad仿真环境下应用。」· HH 代码 · 共 79 行
HH
79 行
/* * Gazebo - Outdoor Multi-Robot Simulator * Copyright (C) 2003 * Nate Koenig & Andrew Howard * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *//* Desc: Dome geometry * Author: Nate Keonig * Date: 24 Nov 2004 * CVS: $Id: DomeGeom.hh,v 1.4 2005/05/06 17:18:55 natepak Exp $ */#ifndef DOMEGEOM_HH#define DOMEGEOM_HH#include <time.h>#include "Geom.hh"/// @brief Geom for a dome.////// This geom is used primarily for sky dome. Note that it assumed nothing/// will ever collide with this geomclass DomeGeom : public Geom{ /// @brief Constructor /// @param body Body to which we are attached. /// @param spaceId Collision space to which we belong. /// @param resolution Resolution of the dome = number of triangles public: DomeGeom(Body *body, dSpaceID spaceId, int resolution); /// @brief Destructor public: virtual ~DomeGeom(); public: void SetDayTime( double seconds ); public: void SetElapsedTime( double seconds ); /// @brief Render the geom (GL) public: virtual void Render(RenderOptions *opt); /// @brief Creates the skydome mesh private: void CreateMesh( double radius ); /// @brief Resolution of the sky dome. Higher number creates a denser mesh private: int resolution; /// @brief Starting time, in seconds, from the start of a day private: double startTime; /// @brief Number of elapsed seconds private: double elapsedTime; private: double prevElapsedTime; /// @brief Origin of the skydome private: GzVector origin; /// @brief Vertices of the dome private: GLfloat *vertices; private: int vertexCount;};#endif
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