raygeom.hh
来自「机器人人3D仿真工具,可以加入到Simbad仿真环境下应用。」· HH 代码 · 共 80 行
HH
80 行
/* * Gazebo - Outdoor Multi-Robot Simulator * Copyright (C) 2003 * Nate Koenig & Andrew Howard * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *//* Desc: A ray * Author: Nate Keonig, Andrew Howard * Date: 21 May 2003 * CVS: $Id: RayGeom.hh,v 1.17 2004/12/07 00:15:06 natepak Exp $ */#ifndef RAYGEOM_HH#define RAYGEOM_HH#include "Geom.hh"class RayGeom : public Geom{ // Constructor public: RayGeom( Body *body, const dSpaceID space ); // Destructor public: virtual ~RayGeom(); // Set object pose (relative to body) // This is a NOP for rays (use Set() instead) public: virtual void SetRelativePose( GzPose pose, bool updateCoM = true ); // Get object pose (relative to body) // This is returns an identity transform for Rays public: virtual GzPose GetRelativePose() const; // Set the starting point and direction (relative coordinates) public: void Set(GzVector pos, GzVector dir); // Get the starting point and direction (relative coordinates) public: void Get(GzVector *pos, GzVector *dir); // Set the length of the ray public: void SetLength( const double len ); // Get the length of the ray public: double GetLength( void ) const; // Render the geom (GL) public: virtual void Render(RenderOptions *opt); /// The RayProximity sensor stores initial values and results from /// collision tests in the RayGeom class; it's ugly but efficient. friend class RayProximity; /// Ray endpoints, relative to parent body private: GzVector pos_a, pos_b; /// Contact information; this is filled out during collision /// detection. private: double contactDepth; private: double contactRetro; private: int contactFiducial;};#endif
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