raygeom.hh

来自「机器人人3D仿真工具,可以加入到Simbad仿真环境下应用。」· HH 代码 · 共 80 行

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/* *  Gazebo - Outdoor Multi-Robot Simulator *  Copyright (C) 2003   *     Nate Koenig & Andrew Howard * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *//* Desc: A ray * Author: Nate Keonig, Andrew Howard * Date: 21 May 2003 * CVS: $Id: RayGeom.hh,v 1.17 2004/12/07 00:15:06 natepak Exp $ */#ifndef RAYGEOM_HH#define RAYGEOM_HH#include "Geom.hh"class RayGeom : public Geom{  // Constructor  public: RayGeom( Body *body, const dSpaceID space );  // Destructor  public: virtual ~RayGeom();  // Set object pose (relative to body)  // This is a NOP for rays (use Set() instead)  public: virtual void SetRelativePose( GzPose pose, bool updateCoM = true );  // Get object pose (relative to body)  // This is returns an identity transform for Rays  public: virtual GzPose GetRelativePose() const;  // Set the starting point and direction (relative coordinates)  public: void Set(GzVector pos, GzVector dir);  // Get the starting point and direction (relative coordinates)  public: void Get(GzVector *pos, GzVector *dir);  // Set the length of the ray  public: void SetLength( const double len );  // Get the length of the ray  public: double GetLength( void ) const;  // Render the geom (GL)  public: virtual void Render(RenderOptions *opt);  /// The RayProximity sensor stores initial values and results from  /// collision tests in the RayGeom class; it's ugly but efficient.  friend class RayProximity;  /// Ray endpoints, relative to parent body  private: GzVector pos_a, pos_b;  /// Contact information; this is filled out during collision  /// detection.    private: double contactDepth;  private: double contactRetro;  private: int contactFiducial;};#endif

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