camerainterface.hh

来自「机器人人3D仿真工具,可以加入到Simbad仿真环境下应用。」· HH 代码 · 共 79 行

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/* *  Gazebo - Outdoor Multi-Robot Simulator *  Copyright (C) 2003   *     Nate Koenig & Andrew Howard * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *//* Desc: Camera Interface for Player * Author: Nate Koenig * Date: 2 March 2006 * CVS: $Id: CameraInterface.hh,v 1.1 2006/03/03 03:54:04 natepak Exp $ */#ifndef CAMERAINTERFACE_HH#define CAMERAINTERFACE_HH#include "GazeboInterface.hh"// Forward declarationstypedef struct gz_camera gz_camera_t;class CameraInterface : public GazeboInterface{  /// @brief Constructor  public: CameraInterface(player_devaddr_t addr, GazeboDriver *driver,                              ConfigFile *cf, int section);  /// @brief Destructor  public: virtual ~CameraInterface();  /// @brief Handle all messages. This is called from GazeboDriver  public: virtual int ProcessMessage(MessageQueue *respQueue,                                     player_msghdr_t *hdr, void *data);  /// @brief Update this interface, publish new info.  public: virtual void Update();  /// @brief Open a SHM interface when a subscription is received. \  ///        This is called fromGazeboDriver::Subscribe  public: virtual void Subscribe();  /// @brief Close a SHM interface. This is called from \  ///        GazeboDriver::Unsubscribe  public: virtual void Unsubscribe();  /// Save a camera frame  private: void SaveFrame(const char *filename);  private: gz_camera_t *iface;  /// @brief Gazebo id. This needs to match and ID in a Gazebo WorldFile  private: char *gz_id;  /// @brief Timestamp on last data update  private: double datatime;  /// Most recent data  private: player_camera_data_t data;  // Save image frames?  private: int save;  private: int frameno; };#endif

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