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📄 atari.inc

📁 6502 c compiler free open source
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M3PF	= $D003		;missile 3 and playfield collisionP0PF	= $D004		;player 0 and playfield collisionP1PF	= $D005		;player 1 and playfield collisionP2PF	= $D006		;player 2 and playfield collisionP3PF	= $D007		;player 3 and playfield collisionM0PL	= $D008		;missile 0 and player collisionM1PL	= $D009		;missile 1 and player collisionM2PL	= $D00A		;missile 2 and player collisionM3PL	= $D00B		;missile 3 and player collisionP0PL	= $D00C		;player 0 and player collisionP1PL	= $D00D		;player 1 and player collisionP2PL	= $D00E		;player 2 and player collisionP3PL	= $D00F		;player 3 and player collisionTRIG0	= $D010		;joystick trigger 0TRIG1	= $D011		;joystick trigger 1TRIG2	= $D012		;cartridge interlockTRIG3	= $D013		;ACMI module interlockPAL	= $D014		;##rev2## PAL/NTSC indicator; Write AddressesHPOSP0	= $D000		;player 0 horizontal positionHPOSP1	= $D001		;player 1 horizontal positionHPOSP2	= $D002		;player 2 horizontal positionHPOSP3	= $D003		;player 3 horizontal positionHPOSM0	= $D004		;missile 0 horizontal positionHPOSM1	= $D005		;missile 1 horizontal positionHPOSM2	= $D006		;missile 2 horizontal positionHPOSM3	= $D007		;missile 3 horizontal positionSIZEP0	= $D008		;player 0 sizeSIZEP1	= $D009		;player 1 sizeSIZEP2	= $D00A		;player 2 sizeSIZEP3	= $D00B		;player 3 sizeSIZEM	= $D00C		;missile sizesGRAFP0	= $D00D		;player 0 graphicsGRAFP1	= $D00E		;player 1 graphicsGRAFP2	= $D00F		;player 2 graphicsGRAFP3	= $D010		;player 3 graphicsGRAFM	= $D011		;missile graphicsCOLPM0	= $D012		;player-missile 0 color/luminanceCOLPM1	= $D013		;player-missile 1 color/luminanceCOLPM2	= $D014		;player-missile 2 color/luminanceCOLPM3	= $D015		;player-missile 3 color/luminanceCOLPF0	= $D016		;playfield 0 color/luminanceCOLPF1	= $D017		;playfield 1 color/luminanceCOLPF2	= $D018		;playfield 2 color/luminanceCOLPF3	= $D019		;playfield 3 color/luminanceCOLBK	= $D01A		;background color/luminancePRIOR	= $D01B		;priority selectVDELAY	= $D01C		;vertical delayGRACTL	= $D01D		;graphic controlHITCLR	= $D01E		;collision clear;-------------------------------------------------------------------------; PBI Address Equates;-------------------------------------------------------------------------PBI	= $D100		;##rev2## parallel bus interface area; Read AddressesPDVI	= $D1FF		;##rev2## parallel device IRQ status; Write AddressesPDVS	= $D1FF		;##rev2## parallel device select; PBI RAM Address EquatesPBIRAM	= $D600		;##rev2## parallel bus interface RAM area; Parallel Device Address EquatesPDID1	= $D803		;##rev2## parallel device ID 1PDIDV	= $D805		;##rev2## parallel device I/O vectorPDIRQV	= $D808		;##rev2## parallel device IRQ vectorPDID2	= $D80B		;##rev2## parallel device ID 2PDVV	= $D80D		;##rev2## parallel device vector table;-------------------------------------------------------------------------; POKEY Address Equates;-------------------------------------------------------------------------POKEY	= $D200		;POKEY area; Read AddressesPOT0	= $D200		;potentiometer 0POT1	= $D201		;potentiometer 1POT2	= $D202		;potentiometer 2POT3	= $D203		;potentiometer 3POT4	= $D204		;potentiometer 4POT5	= $D205		;potentiometer 5POT6	= $D206		;potentiometer 6POT7	= $D207		;potentiometer 7ALLPOT	= $D208		;potentiometer port statusKBCODE	= $D209		;keyboard codeRANDOM	= $D20A		;random number generatorSERIN	= $D20D		;serial port inputIRQST	= $D20E		;IRQ interrupt statusSKSTAT	= $D20F		;serial port and keyboard status; Write AddressesAUDF1	= $D200		;channel 1 audio frequencyAUDC1	= $D201		;channel 1 audio controlAUDF2	= $D202		;channel 2 audio frequencyAUDC2	= $D203		;channel 2 audio controlAUDF3	= $D204		;channel 3 audio frequencyAUDC3	= $D205		;channel 3 audio controlAUDF4	= $D206		;channel 4 audio frequencyAUDC4	= $D207		;channel 4 audio controlAUDCTL	= $D208		;audio controlSTIMER	= $D209		;start timersSKRES	= $D20A		;reset SKSTAT statusPOTGO	= $D20B		;start potentiometer scan sequenceSEROUT	= $D20D		;serial port outputIRQEN	= $D20E		;IRQ interrupt enableSKCTL	= $D20F		;serial port and keyboard control;-------------------------------------------------------------------------; PIA Address Equates;-------------------------------------------------------------------------PIA	= $D300		;PIA areaPORTA	= $D300		;port A direction register or jacks one/twoPORTB	= $D301		;port B direction register or memory managementPACTL	= $D302		;port A controlPBCTL	= $D303		;port B control;-------------------------------------------------------------------------; ANTIC Address Equates;-------------------------------------------------------------------------ANTIC	= $D400		;ANTIC area; Read AddressesVCOUNT	= $D40B		;vertical line counterPENH	= $D40C		;light pen horizontal positionPENV	= $D40D		;light pen vertical positionNMIST	= $D40F		;NMI interrupt status; Write AddressesDMACTL	= $D400		;DMA controlCHACTL	= $D401		;character controlDLISTL	= $D402		;low display list addressDLISTH	= $D403		;high display list addressHSCROL	= $D404		;horizontal scrollVSCROL	= $D405		;vertical scrollPMBASE	= $D407		;player-missile base addressCHBASE	= $D409		;character base addressWSYNC	= $D40A		;wait for HBLANK synchronizationNMIEN	= $D40E		;NMI enableNMIRES	= $D40F		;NMI iterrupt reset;-------------------------------------------------------------------------; Floating Point Package Address Equates;-------------------------------------------------------------------------AFP	= $D800		;convert ASCII to floating pointFASC	= $D8E6		;convert floating point to ASCIIIFP	= $D9AA		;convert integer to floating pointFPI	= $D9D2		;convert floating point to integerZFR0	= $DA44		;zero FR0ZF1	= $DA46		;zero floating point numberFSUB	= $DA60		;subtract floating point numbersFADD	= $DA66		;add floating point numbersFMUL	= $DADB		;multiply floating point numbersFDIV	= $DB28		;divide floating point numbersPLYEVL	= $DD40		;evaluate floating point polynomialFLD0R	= $DD89		;load floating point numberFLD0P	= $DD8D		;load floating point numberFLD1R	= $DD98		;load floating point numberPLD1P	= $DD9C		;load floating point numberFST0R	= $DDA7		;store floating point numberFST0P	= $DDAB		;store floating point numberFMOVE	= $DDB6		;move floating point numberLOG	= $DECD		;calculate floating point logarithmLOG10	= $DED1		;calculate floating point base 10 logarithmEXP	= $DDC0		;calculate floating point exponentialEXP10	= $DDCC		;calculate floating point base 10 exponential;-------------------------------------------------------------------------; Device Handler Vector Table Address Equates;-------------------------------------------------------------------------EDITRV	= $E400		;editor handler vector tableSCRENV	= $E410		;screen handler vector tableKEYBDV	= $E420		;keyboard handler vector tablePRINTV	= $E430		;printer handler vector tableCASETV	= $E440		;cassette handler vector table;-------------------------------------------------------------------------; Jump Vector Address Equates;-------------------------------------------------------------------------DISKIV	= $E450		;vector to initialize DIODSKINV	= $E453		;vector to DIOCIOV	= $E456		;vector to CIOSIOV	= $E459		;vector to SIOSETVBV	= $E45C		;vector to set VBLANK parametersSYSVBV	= $E45F		;vector to process immediate VBLANKXITVBV	= $E462		;vector to process deferred VBLANKSIOINV	= $E465		;vector to initialize SIOSENDEV	= $E468		;vector to enable SENDINTINV	= $E46B		;vector to initialize interrupt handlerCIOINV	= $E46E		;vector to initialize CIOBLKBDV	= $E471		;vector to power-up displayWARMSV	= $E474		;vector to warmstartCOLDSV	= $E477		;vector to coldstartRBLOKV	= $E47A		;vector to read cassette blockCSOPIV	= $E47D		;vector to open cassette for inputVCTABL	= $E480		;RAM vector initial value tablePUPDIV	= $E480		;##rev2## vector to power-up displaySLFTSV	= $E483		;##rev2## vector to self-testPHENTV	= $E486		;##rev2## vector to enter peripheral handlerPHUNLV	= $E489		;##rev2## vector to unlink peripheral handlerPHINIV	= $E48C		;##rev2## vector to initialize peripheral handlerGPDVV	= $E48F		;##rev2## generic parallel device handler vector; NOTE: OS rom self-test labels are not included in this file;-------------------------------------------------------------------------; Some misc. stuff from the 400/800 rev.B source;-------------------------------------------------------------------------; THE FOLLOWING ARE IN BASIC CARTRIDGE:SIN	= $BD81		;FR0 <- SIN (FR0) DEGFLG (0=RAD,6=DEG) CARRYCOS	= $BD73		;FR0 <- COS (FR0) CARRYATAN	= $BE43		;FR0 <- ATAN(FR0) CARRYSQR	= $BEB1		;FR0 <- ROOT(FR0) CARRYRADON	= 0		;INDICATES RADIANSDEGON	= 6		;INDICATES DEGREESASCZER	= '0'		;ASCII ZEROCOLON	= $3A		;ASCII COLON CR	= $9B		;SYSTEM EOL (CARRIAGE RETURN);-------------------------------------------------------------------------; 6502;-------------------------------------------------------------------------NMIVEC	= $FFFARESVEC	= $FFFCIRQVEC	= $FFFE;-------------------------------------------------------------------------; BASIC;-------------------------------------------------------------------------LOMEM	= $80		;2-byte low memory pointerVNTP	= $82		;2-byte variable name table addressVNTD	= $84		;2-byte variable name table end + 1VVTP	= $86		;2-byte variable value tableSTMTAB	= $88		;2-byte statement table addressSTMCUR	= $8A		;2-byte current statement pointerSTARP	= $8C		;2-byte string and array table pointerRUNSTK	= $8E		;2-byte runtime stack address;MEMTOP	= $90		;2-byte top of memory pointerSTOPLN	= $BA		;2-byte stopped line numberERRSAVE	= $C3		;1-byte error codePTABW	= $C9		;1-byte tab width;-------------------------------------------------------------------------; DOS;-------------------------------------------------------------------------DOS	= $0700RENAME	= $20		;RENAME DISK FILEDELETE	= $21		;DELETE DISK FILEFORMAT	= $21		;FORMATLOCKFL	= $23		;LOCK FILE TO READ ONLYUNLOCK	= $24		;UNLOCK LOCKED FILEPOINT	= $25		;POINT SECTORNOTE	= $26		;NOTE SECTOR; Command line table, Index values for (DOSVEC),Y -- COMTAB; Compatible with OS/A+, DOS XL and SpartaDOSCOMTAB	= 0		;DOS entry jump vectorZCRNAME	= 3		;file name crunch routine jump vectorBUFOFF	= 10		;next parameter buffer offsetCOMFNAM	= 33		;destination buffer for crunch routineLBUF	= 63		;command line input buffer;-------------------------------------------------------------------------; ATASCII CHARACTER DEFS;-------------------------------------------------------------------------ATCLR	= $7D		;CLEAR SCREEN CHARACTERATRUB	= $7E		;BACK SPACE (RUBOUT)ATTAB	= $7F		;TABATEOL	= $9B		;END-OF-LINEATDELL	= $9C		;delete lineATINSL	= $9D		;insert lineATCTAB	= $9E		;clear TABATSTAB	= $9F		;set TABATBEL	= $FD		;CONSOLE BELLATDEL	= $FE		;delete char.ATINS	= $FF		;insert char.ATURW	= $1C		;UP-ARROWATDRW	= $1D		;DOWN-ARROWATLRW	= $1E		;LEFT-ARROWATRRW	= $1F		;RIGHT-ARROWATESC	= $1B		;ESCAPE;-------------------------------------------------------------------------; OFFSETS INTO SECTSIZETAB (DIO functions);-------------------------------------------------------------------------sst_flag     = 0	; length 1sst_sectsize = 1	;        2sst_driveno  = 3	;        1  (drive #)sst_size     = 4	; size of one entry			; if changed, adapt diopncls.s;-------------------------------------------------------------------------; OFFSETS INTO dio_phys_pos;-------------------------------------------------------------------------diopp_head   = 0	; headdiopp_track  = 1	; track / cylinderdiopp_sector = 3	; sectordiopp_size   = 5	; size of structure;-------------------------------------------------------------------------; VALUES for dos_type;-------------------------------------------------------------------------ATARIDOS     = 0SPARTADOS    = 1OSADOS       = 2	; OS/A+MYDOS        = 3NODOS        = 255;-------------------------------------------------------------------------; End of atari.inc;-------------------------------------------------------------------------

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