📄 lynx.h
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/*****************************************************************************//* *//* lynx.h *//* *//* Lynx system specific definitions *//* *//* *//* *//* (C) 2003 Shawn Jefferson *//* *//* Adapted with many changes Ullrich von Bassewitz, 2004-10-09 *//* *//* *//* *//* This software is provided 'as-is', without any expressed or implied *//* warranty. In no event will the authors be held liable for any damages *//* arising from the use of this software. *//* *//* Permission is granted to anyone to use this software for any purpose, *//* including commercial applications, and to alter it and redistribute it *//* freely, subject to the following restrictions: *//* *//* 1. The origin of this software must not be misrepresented; you must not *//* claim that you wrote the original software. If you use this software *//* in a product, an acknowledgment in the product documentation would be *//* appreciated but is not required. *//* 2. Altered source versions must be plainly marked as such, and must not *//* be misrepresented as being the original software. *//* 3. This notice may not be removed or altered from any source *//* distribution. *//* *//*****************************************************************************/#ifndef _LYNX_H#define _LYNX_H/* Check for errors */#if !defined(__LYNX__)# error This module may only be used when compiling for the Lynx game console!#endif/*****************************************************************************//* Data *//*****************************************************************************//* Color defines (default palette) */#define COLOR_BLACK 0x00#define COLOR_RED 0x01#define COLOR_BLUE 0x02#define COLOR_GREEN 0x03#define COLOR_VIOLET 0x04#define COLOR_PURPLE COLOR_VIOLET#define COLOR_CYAN 0x05#define COLOR_PEAGREEN 0x06#define COLOR_GREY 0x07#define COLOR_NAVYBLUE 0x08#define COLOR_LIGHTRED 0x09#define COLOR_LIGHTBLUE 0x0A#define COLOR_LIGHTGREEN 0x0B#define COLOR_LIGHTPURPLE 0x0C#define COLOR_LIGHTCYAN 0x0D#define COLOR_YELLOW 0x0E#define COLOR_WHITE 0x0F/*****************************************************************************//* Code *//*****************************************************************************/void __fastcall__ lynx_change_framerate (unsigned char rate);/* Change the framerate, in Hz. Recognized values are 50, 60 and 75. *//*****************************************************************************//* Accessing the EEPROM *//*****************************************************************************/unsigned __fastcall__ lynx_eeprom_read (unsigned char cell);/* Read a 16 bit word from the given address */unsigned __fastcall__ lynx_eeprom_write (unsigned char cell, unsigned val);/* Write the word at the given address */void __fastcall__ lynx_eeprom_erase (unsigned char cell);/* Clear the word at the given address *//* End of lynx.h */#endif
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