📄 nes.h
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/*****************************************************************************//* *//* nes.h *//* *//* NES system specific definitions *//* *//* *//* *//* (C) 2002-2003 Groepaz/Hitmen *//* *//* *//* This software is provided 'as-is', without any expressed or implied *//* warranty. In no event will the authors be held liable for any damages *//* arising from the use of this software. *//* *//* Permission is granted to anyone to use this software for any purpose, *//* including commercial applications, and to alter it and redistribute it *//* freely, subject to the following restrictions: *//* *//* 1. The origin of this software must not be misrepresented; you must not *//* claim that you wrote the original software. If you use this software *//* in a product, an acknowledgment in the product documentation would be *//* appreciated but is not required. *//* 2. Altered source versions must be plainly marked as such, and must not *//* be misrepresented as being the original software. *//* 3. This notice may not be removed or altered from any source *//* distribution. *//* *//*****************************************************************************/#ifndef _NES_H#define _NES_H/* Check for errors */#if !defined(__NES__)# error This module may only be used when compiling for the NES!#endif/* Key and character defines */#define CH_ENTER '\n'#define CH_CURS_UP 0x01#define CH_CURS_DOWN 0x02#define CH_CURS_LEFT 0x03#define CH_CURS_RIGHT 0x04#define CH_ESC 8#define CH_DEL 20#define CH_CROSS 0x10#define CH_RTEE 0x17#define CH_LTEE 0x0f#define CH_TTEE 0x16#define CH_BTEE 0x15#define CH_HLINE 0x0b#define CH_VLINE 0x0e#define CH_ULCORNER 0x14#define CH_URCORNER 0x12#define CH_LLCORNER 0x11#define CH_LRCORNER 0x08#define CH_PI 0x05/* Color defines */#define COLOR_BLACK 0x00#define COLOR_WHITE 0x01#define COLOR_RED 0x02#define COLOR_CYAN 0x03#define COLOR_VIOLET 0x04#define COLOR_GREEN 0x05#define COLOR_BLUE 0x06#define COLOR_YELLOW 0x07#define COLOR_ORANGE 0x08#define COLOR_BROWN 0x09#define COLOR_LIGHTRED 0x0A#define COLOR_GRAY1 0x0B#define COLOR_GRAY2 0x0C#define COLOR_LIGHTGREEN 0x0D#define COLOR_LIGHTBLUE 0x0E#define COLOR_GRAY3 0x0Fvoid __fastcall__ waitvblank (void);/* Wait for the vertical blanking *//* End of nes.h */#endif
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