📄 nadilalog.h
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#if !defined(AFX_NADILALOG_H__0ED6AFCE_E31D_4AA7_A4D8_F12F4DA0780D__INCLUDED_)
#define AFX_NADILALOG_H__0ED6AFCE_E31D_4AA7_A4D8_F12F4DA0780D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// NaDilalog.h : header file
//
#include "DRecordset.h"
#include "BRecordset.h"
#include "LinkButton.h"
#include "FinDialog.h"
/////////////////////////////////////////////////////////////////////////////
// CNaDilalog dialog
class CNaDilalog : public CDialog
{
// Construction
public:
CNaDilalog(CWnd* pParent = NULL); // standard constructor
int Show();
void Select();
void Sel();
void Fin();
void Sql();
void Vaul();
void Beg();
void Att();
// Dialog Data
//{{AFX_DATA(CNaDilalog)
enum { IDD = IDD_NADIALOG };
CLinkButton m_ShowButton;
CListCtrl m_ListCtrlj;
CListCtrl m_ListCtrlx;
CLinkButton m_FindButton;
CLinkButton m_AllButton;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CNaDilalog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CNaDilalog)
virtual BOOL OnInitDialog();
afx_msg void OnAll();
afx_msg void OnFind();
afx_msg void OnShow();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
CDRecordset m_Set;
CBRecordset m_bSet;
int m_nRecordCount;
CFinDialog dlg;
BOOL JS;
float score[5][5];
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_NADILALOG_H__0ED6AFCE_E31D_4AA7_A4D8_F12F4DA0780D__INCLUDED_)
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