📄 resource.h
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//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by wavelet.rc
//
#define IDD_ABOUTBOX 100
#define IDR_MAINFRAME 128
#define IDR_WAVELETYPE 129
#define IDR_IMAGETYPE 142
#define IDD_VALUE 143
#define IDC_SLIDER1 1000
#define IDC_VALUE 1001
#define ID_WAVELET_HANG 32771
#define ID_WAVELET_LIE 32772
#define ID_WAVELET_ONE 32773
#define ID_WAVELET_TWO 32774
#define ID_WAVELET_THREE 32775
#define ID_DWT_NIBIANHUAN 32777
#define ID_CODE_EZW 32778
#define ID_OPTION_VALUE 32779
#define IDM_FILTER_BLUR 32780
#define IDM_FILTER_BLUR2 32781
#define IDM_FILTER_SHARPNESS 32782
#define IDM_FILTER_SHARPNESS2 32783
#define ID_CODE_DECODE 32784
#define IDM_DIPROC_FUSION 32785
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS 1
#define _APS_NEXT_RESOURCE_VALUE 144
#define _APS_NEXT_COMMAND_VALUE 32786
#define _APS_NEXT_CONTROL_VALUE 1002
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
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