📄 timer.h
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// timer.h // Data structures to emulate a hardware timer.//// A hardware timer generates a CPU interrupt every X milliseconds.// This means it can be used for implementing time-slicing, or for// having a thread go to sleep for a specific period of time. //// We emulate a hardware timer by scheduling an interrupt to occur// every time stats->totalTicks has increased by TimerTicks.//// In order to introduce some randomness into time-slicing, if "doRandom"// is set, then the interrupt comes after a random number of ticks.//// DO NOT CHANGE -- part of the machine emulation//// Copyright (c) 1992-1996 The Regents of the University of California.// All rights reserved. See copyright.h for copyright notice and limitation // of liability and disclaimer of warranty provisions.#ifndef TIMER_H#define TIMER_H#include "copyright.h"#include "utility.h"#include "callback.h"// The following class defines a hardware timer. class Timer : public CallBackObj { public: Timer(bool doRandom, CallBackObj *toCall); // Initialize the timer, and callback to "toCall" // every time slice. virtual ~Timer() {} void Disable() { disable = TRUE; } // Turn timer device off, so it doesn't // generate any more interrupts. private: bool randomize; // set if we need to use a random timeout delay CallBackObj *callPeriodically; // call this every TimerTicks time units bool disable; // turn off the timer device after next // interrupt. void CallBack(); // called internally when the hardware // timer generates an interrupt void SetInterrupt(); // cause an interrupt to occur in the // the future after a fixed or random // delay};#endif // TIMER_H
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