📄 synchlist.h
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// synchlist.h // Data structures for synchronized access to a list.//// Identical interface to List, except accesses are synchronized.//// Copyright (c) 1992-1996 The Regents of the University of California.// All rights reserved. See copyright.h for copyright notice and limitation // of liability and disclaimer of warranty provisions.#ifndef SYNCHLIST_H#define SYNCHLIST_H#include "copyright.h"#include "list.h"#include "synch.h"// The following class defines a "synchronized list" -- a list for which// these constraints hold:// 1. Threads trying to remove an item from a list will// wait until the list has an element on it.// 2. One thread at a time can access list data structurestemplate <class T>class SynchList { public: SynchList(); // initialize a synchronized list ~SynchList(); // de-allocate a synchronized list void Append(T item); // append item to the end of the list, // and wake up any thread waiting in remove T RemoveFront(); // remove the first item from the front of // the list, waiting if the list is empty void Apply(void (*f)(T)); // apply function to all elements in list void SelfTest(T value); // test the SynchList implementation private: List<T> *list; // the list of things Lock *lock; // enforce mutual exclusive access to the list Condition *listEmpty; // wait in Remove if the list is empty // these are only to assist SelfTest() SynchList<T> *selfTestPing; static void SelfTestHelper(void* data);};#include "synchlist.cc"#endif // SYNCHLIST_H
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