📄 synch.h
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// synch.h // Data structures for synchronizing threads.//// Three kinds of synchronization are defined here: semaphores,// locks, and condition variables.//// Note that all the synchronization objects take a "name" as// part of the initialization. This is solely for debugging purposes.//// Copyright (c) 1992-1996 The Regents of the University of California.// All rights reserved. See copyright.h for copyright notice and limitation // synch.h -- synchronization primitives. #ifndef SYNCH_H#define SYNCH_H#include "copyright.h"#include "thread.h"#include "list.h"#include "main.h"// The following class defines a "semaphore" whose value is a non-negative// integer. The semaphore has only two operations P() and V()://// P() -- waits until value > 0, then decrement//// V() -- increment, waking up a thread waiting in P() if necessary// // Note that the interface does *not* allow a thread to read the value of // the semaphore directly -- even if you did read the value, the// only thing you would know is what the value used to be. You don't// know what the value is now, because by the time you get the value// into a register, a context switch might have occurred,// and some other thread might have called P or V, so the true value might// now be different.class Semaphore { public: Semaphore(char* debugName, int initialValue); // set initial value ~Semaphore(); // de-allocate semaphore char* getName() { return name;} // debugging assist void P(); // these are the only operations on a semaphore void V(); // they are both *atomic* void SelfTest(); // test routine for semaphore implementation private: char* name; // useful for debugging int value; // semaphore value, always >= 0 List<Thread *> *queue; // threads waiting in P() for the value to be > 0 };// The following class defines a "lock". A lock can be BUSY or FREE.// There are only two operations allowed on a lock: //// Acquire -- wait until the lock is FREE, then set it to BUSY//// Release -- set lock to be FREE, waking up a thread waiting// in Acquire if necessary//// In addition, by convention, only the thread that acquired the lock// may release it. As with semaphores, you can't read the lock value// (because the value might change immediately after you read it). class Lock { public: Lock(char* debugName); // initialize lock to be FREE ~Lock(); // deallocate lock char* getName() { return name; } // debugging assist void Acquire(); // these are the only operations on a lock void Release(); // they are both *atomic* bool IsHeldByCurrentThread() { return lockHolder == kernel->currentThread; } // return true if the current thread // holds this lock. // Note: SelfTest routine provided by SynchList private: char *name; // debugging assist Thread *lockHolder; // thread currently holding lock Semaphore *semaphore; // we use a semaphore to implement lock};// The following class defines a "condition variable". A condition// variable does not have a value, but threads may be queued, waiting// on the variable.//// All operations on a condition variable must be made while// the current thread has acquired a lock. Indeed, all accesses// to a given condition variable must be protected by the same lock.// In other words, mutual exclusion must be enforced among threads calling// the condition variable operations.//// These are only operations on a condition variable: //// Wait() -- release the lock, relinquish the CPU until signaled, // then re-acquire the lock//// Signal() -- wake up a thread, if there are any waiting on // the condition//// Broadcast() -- wake up all threads waiting on the condition//// In Nachos, condition variables are assumed to obey *Mesa*-style// semantics. When a Signal or Broadcast wakes up another thread,// it simply puts the thread on the ready list, and it is the responsibility// of the woken thread to re-acquire the lock (this re-acquire is// taken care of within Wait()). By contrast, some define condition// variables according to *Hoare*-style semantics -- where the signalling// thread gives up control over the lock and the CPU to the woken thread,// which runs immediately and gives back control over the lock to the // signaller when the woken thread leaves the critical section.//// The consequence of using Mesa-style semantics is that some other thread// can acquire the lock, and change data structures, before the woken// thread gets a chance to run. The advantage to Mesa-style semantics// is that it is a lot easier to implement than Hoare-style.class Condition { public: Condition(char* debugName); // initialize condition to // "no one waiting" ~Condition(); // deallocate the condition char* getName() { return (name); } void Wait(Lock *conditionLock); // these are the 3 operations on // condition variables; releasing the // lock and going to sleep are // *atomic* in Wait() void Signal(Lock *conditionLock); // conditionLock must be held by void Broadcast(Lock *conditionLock);// the currentThread for all of // these operations // SelfTest routine provided by SyncLists private: char* name; List<Semaphore *> *waitQueue; // list of waiting threads};#endif // SYNCH_H
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