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📄 nachos_syscall.h

📁 美国加州大学操作系统课程实验平台Nachos
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/* syscalls.h  * 	Nachos system call interface.  These are the enveloped Nachos kernel  *      operations that can be invoked from user programs. *      Each NachOS system call is translated to an apropriate LIBC call.  *      Hopefully this works on MacOS X, *nix and Windows */#ifndef NACHOS_SYSCALLS_H#define NACHOS_SYSCALLS_H#include "errno.h"/* * The system call interface.  These are the operations the Nachos * kernel needs to support, to be able to run user programs. *//* Stop Nachos, and print out performance stats */void Halt();  /* * Add the two operants and return the result */ int Add(int op1, int op2);/* This user program is done (status = 0 means exited normally). */void Exit(int status);/* A unique identifier for an executing user program (address space) */typedef unsigned int SpaceId;	/* A unique identifier for a thread within a task */typedef unsigned int ThreadId;/* Address space control operations: Exit, Exec, Execv, and Join *//* Run the specified executable, with no args *//* This can be implemented as a call to ExecV. */ SpaceId Exec(char* exec_name);/* Run the executable, stored in the Nachos file "argv[0]", with * parameters stored in argv[1..argc-1] and return the  * address space identifier */SpaceId ExecV(int argc, char* argv[]); /* Only return once the user program "id" has finished.   * Return the exit status. */int Join(SpaceId id); /* File system operations: Create, Remove, Open, Read, Write, Close * These functions are patterned after UNIX -- files represent * both files *and* hardware I/O devices. * * Note that the Nachos file system has a stub implementation, which * can be used to support these system calls if the regular Nachos * file system has not been implemented. */ /* A unique identifier for an open Nachos file. */typedef int OpenFileId;/* when an address space starts up, it has two open files, representing  * keyboard input and display output (in UNIX terms, stdin and stdout). * Read and Write can be used directly on these, without first opening * the console device. */#define ConsoleInput	0  #define ConsoleOutput	1   /* Create a Nachos file, with name "name" *//* Note: Create does not open the file.   *//* Return 1 on success, negative error code on failure */int Create(char *name);/* Remove a Nachos file, with name "name" */int Delete(char *name);/*  * Open the Nachos file "name", and return an "OpenFileId" that can  * be used to read and write to the file. "mode" gives the requested  * operation mode for this file. */#define RO 1#define RW 2#define APPEND 3OpenFileId Open(char *name, int mode);/*  * Write "size" bytes from "buffer" to the open file.  * Return the number of bytes actually read on success. * On failure, a negative error code is returned. */int Write(char *buffer, int size, OpenFileId id);/*  * Read "size" bytes from the open file into "buffer".   * Return the number of bytes actually read -- if the open file isn't * long enough, or if it is an I/O device, and there aren't enough  * characters to read, return whatever is available (for I/O devices,  * you should always wait until you can return at least one character). */int Read(char *buffer, int size, OpenFileId id);/*  * Set the seek position of the open file "id" * to the byte "position". */int Seek(int position, OpenFileId id);/*  * Deletes a file with the filename given by "name". * An error is returned if file does not exist or other wicked things happen. */int Delete(char* name);/* Close the file, we're done reading and writing to it. * Return 1 on success, negative error code on failure */int Close(OpenFileId id);/* User-level thread operations: Fork and Yield.  To allow multiple * threads to run within a user program.  * * Could define other operations, such as LockAcquire, LockRelease, etc. *//* Fork a thread to run a procedure ("func") in the *same* address space  * as the current thread. * Return a positive ThreadId on success, negative error code on failure */void ForkHelper(void (*func)());ThreadId ThreadFork(void (*func)());/* Yield the CPU to another runnable thread, whether in this address space  * or not.  */void ThreadYield();/* * Blocks current thread until lokal thread ThreadID exits with ThreadExit. */int ThreadJoin(ThreadId id);/* * Deletes current thread and returns ExitCode to every waiting lokal thread. */void ThreadExit(int ExitCode);/* * Returns SpaceId of current address space. */SpaceId getSpaceID();/* * Returns ThreadId of current thread.  *  * In *nix or *doze this is not obvious. But it's sufficient for the start. */ThreadId getThreadID();#endif /* NACHOS_SYSCALL_H */

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