📄 crapsgame.java
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// Exercise 28.12: CrapsGame.java
// This application plays a simple craps game
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.*;
import javax.swing.border.*;
public class CrapsGame extends JFrame
{
// JPanel and TitledBorder to contain dice
private JPanel pointDiceJPanel;
private TitledBorder pointDiceTitledBorder;
// JLabels to display the die images in pointDiceJPanel
private JLabel pointDie1JLabel;
private JLabel pointDie2JLabel;
// JLabels to display the die images from the rolls of the dice
private JLabel die1JLabel;
private JLabel die2JLabel;
// JButtons to allow user to interact with game
private JButton instructionsJButton;
private JButton playJButton;
private JButton rollJButton;
// JLabel and JTextField to show results of game
private JLabel resultJLabel;
private JTextField resultJTextField;
// constants representing winning dice rolls
private final int LUCKY_SEVEN = 7;
private final int YO_LEVEN = 11;
// constants representing losing dice rolls
private final int SNAKE_EYES = 2;
private final int TREY = 3;
private final int BOX_CARS = 12;
private final int CRAPS = 7;
// file name and directory constants
private final String FILE_PREFIX = "Images/die";
private final String FILE_SUFFIX = ".png";
// instance variables
private int myPoint = 0;
private Random randomObject = new Random();
// no-argument constructor
public CrapsGame()
{
createUserInterface(); // set up GUI
}
// create and position GUI components; register event handlers
private void createUserInterface()
{
// get content pane for attaching GUI components
Container contentPane = getContentPane();
// enable explicit positioning of GUI components
contentPane.setLayout( null );
// set up pointDiceTitledBorder for use with pointDiceJPanel
pointDiceTitledBorder = new TitledBorder( "Point" );
// set up pointDiceJPanel
pointDiceJPanel = new JPanel();
pointDiceJPanel.setBounds( 16, 16, 200, 116 );
pointDiceJPanel.setLayout( null );
pointDiceJPanel.setBorder( pointDiceTitledBorder );
contentPane.add( pointDiceJPanel );
// set up pointDie1JLabel
pointDie1JLabel = new JLabel();
pointDie1JLabel.setBounds( 24, 34, 64, 56 );
pointDiceJPanel.add( pointDie1JLabel );
// set up pointDie2JLabel
pointDie2JLabel = new JLabel();
pointDie2JLabel.setBounds( 120, 34, 64, 56 );
pointDiceJPanel.add( pointDie2JLabel );
// set up die1JLabel
die1JLabel = new JLabel();
die1JLabel.setBounds( 40, 150, 64, 64 );
contentPane.add( die1JLabel );
// set up die2JLabel
die2JLabel = new JLabel();
die2JLabel.setBounds( 136, 150, 64, 56 );
contentPane.add( die2JLabel );
// set up instructionsJButton
instructionsJButton = new JButton();
instructionsJButton.setBounds( 232, 10, 115, 23 );
instructionsJButton.setText( "Instructions" );
contentPane.add( instructionsJButton );
instructionsJButton.addActionListener(
new ActionListener() // anonymous inner class
{
// event handler called when instructionsJButton
// is clicked
public void actionPerformed ( ActionEvent event )
{
instructionsJButtonActionPerformed( event );
}
} // end anonymous inner class
); // end call to addActionListener
// set up playJButton
playJButton = new JButton();
playJButton.setBounds( 232, 40, 115, 23 );
playJButton.setText( "Play" );
contentPane.add( playJButton );
playJButton.addActionListener(
new ActionListener() // anonymous inner class
{
// event handler called when playJButton is pressed
public void actionPerformed ( ActionEvent event )
{
playJButtonActionPerformed( event );
}
} // end anonymous inner class
); // end call to addActionListener
// set up rollJButton
rollJButton = new JButton();
rollJButton.setBounds( 232, 70, 115, 23 );
rollJButton.setText( "Roll" );
rollJButton.setEnabled( false );
contentPane.add( rollJButton );
rollJButton.addActionListener(
new ActionListener() // anonymous inner class
{
// event handler called when rollJButton is pressed
public void actionPerformed ( ActionEvent event )
{
rollJButtonActionPerformed( event );
}
} // end anonymous inner class
); // end call to addActionListener
// set up resultJLabel
resultJLabel = new JLabel();
resultJLabel.setBounds( 232, 100, 48, 16 );
resultJLabel.setText( "Result:" );
contentPane.add( resultJLabel );
// set up resultJTextField
resultJTextField = new JTextField();
resultJTextField.setBounds( 232, 120, 115, 24 );
resultJTextField.setHorizontalAlignment( JTextField.CENTER );
resultJTextField.setEditable( false );
contentPane.add( resultJTextField );
// set properties of application's window
setTitle( "Craps Game" ); // set title bar string
setSize( 370, 250 ); // set window size
setVisible( true ); // display window
// ensure synthesizer is cleaned up
// when user closes application
addWindowListener(
new WindowAdapter() // anonymous inner class
{
public void windowClosing( WindowEvent event )
{
frameWindowClosing( event );
}
} // end anonymous inner class
); // end addWindowListener
} // end method createUserInterface
// listen to the instructions to play the game
private void instructionsJButtonActionPerformed(
ActionEvent event )
{
} // end method instructionsJButtonActionPerformed
// start new game of craps
private void playJButtonActionPerformed( ActionEvent event )
{
// clear point icons
pointDie1JLabel.setIcon( null );
pointDie2JLabel.setIcon( null );
// reset title of border
pointDiceTitledBorder.setTitle( "Point" );
pointDiceJPanel.repaint();
int sumOfDice = rollDice(); // roll dice
// check results of the first dice roll
switch ( sumOfDice )
{
// win on first roll
case LUCKY_SEVEN:
case YO_LEVEN:
resultJTextField.setText( "You win!!!" );
break;
// lose on first roll
case SNAKE_EYES:
case TREY:
case BOX_CARS:
resultJTextField.setText( "Sorry, you lose." );
break;
// remember point in instance variable
default:
// set the point and output result
myPoint = sumOfDice;
resultJTextField.setText( "Roll again!" );
// show the dice images
pointDie1JLabel.setIcon( die1JLabel.getIcon() );
pointDie2JLabel.setIcon( die2JLabel.getIcon() );
// update the border title
pointDiceTitledBorder.setTitle(
"Point is " + sumOfDice );
pointDiceJPanel.repaint();
// change the state of the JButtons
playJButton.setEnabled( false );
rollJButton.setEnabled( true );
} // end switch statement
} // end method playJButtonActionPerformed
// continue the game
private void rollJButtonActionPerformed( ActionEvent event )
{
int sumOfDice = rollDice(); // roll dice
// determine outcome of roll, player matches point
if ( sumOfDice == myPoint )
{
resultJTextField.setText( "You win!!!" );
rollJButton.setEnabled( false );
playJButton.setEnabled( true );
}
// determine outcome of roll, player loses
else if ( sumOfDice == CRAPS )
{
resultJTextField.setText( "Sorry, you lose." );
rollJButton.setEnabled( false );
playJButton.setEnabled( true );
}
} // end method rollJButtonActionPerformed
// generate random die rolls
private int rollDice()
{
// generate random die values
int die1 = 1 + randomObject.nextInt( 6 );
int die2 = 1 + randomObject.nextInt( 6 );
// display the dice images
displayDie( die1JLabel, die1 );
displayDie( die2JLabel, die2 );
return die1 + die2; // return sum of dice values
} // end method rollDice
// displays the die image
private void displayDie( JLabel picDieJLabel, int face )
{
ImageIcon image =
new ImageIcon( FILE_PREFIX + face + FILE_SUFFIX );
// display die images in picDieJLabel
picDieJLabel.setIcon( image );
} // end method displayDie
// clean up synthesizer
private void frameWindowClosing( WindowEvent event )
{
} // end method frameWindowClosed
// main method
public static void main( String args[] )
{
CrapsGame application = new CrapsGame();
} // end method main
} // end class CrapsGame
/**************************************************************************
* (C) Copyright 1992-2004 by Deitel & Associates, Inc. and *
* Pearson Education, Inc. All Rights Reserved. *
* *
* DISCLAIMER: The authors and publisher of this book have used their *
* best efforts in preparing the book. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these books. The authors *
* and publisher shall not be liable in any event for incidental or *
* consequential damages in connection with, or arising out of, the *
* furnishing, performance, or use of these programs. *
**************************************************************************/
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