📄 crapsgame.java
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// Tutorial 15: CrapsGame.java
// This application plays a simple craps game.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.*;
public class CrapsGame extends JFrame
{
// JPanel and TitledBorder to contain dice
private JPanel pointDiceJPanel;
private TitledBorder pointDiceTitledBorder;
// JLabels to display the die images in pointDiceJPanel
private JLabel pointDie1JLabel;
private JLabel pointDie2JLabel;
// JLabels to display the die images from the rolls of the dice
private JLabel die1JLabel;
private JLabel die2JLabel;
// JButtons to allow user to interact with game
private JButton playJButton;
private JButton rollJButton;
// JLabel and JTextField to show results of game
private JLabel resultJLabel;
private JTextField resultJTextField;
// no-argument constructor
public CrapsGame()
{
createUserInterface();
}
// create and position GUI components; register event handlers
private void createUserInterface()
{
// get content pane for attaching GUI components
Container contentPane = getContentPane();
// enable explicit positioning of GUI components
contentPane.setLayout( null );
// set up pointDiceTitledBorder for use with pointDiceJPanel
pointDiceTitledBorder = new TitledBorder( "Point" );
// set up pointDiceJPanel
pointDiceJPanel = new JPanel();
contentPane.add( pointDiceJPanel );
// set up pointDie1JLabel
pointDie1JLabel = new JLabel();
// set up pointDie2JLabel
pointDie2JLabel = new JLabel();
// set up die1JLabel
die1JLabel = new JLabel();
die1JLabel.setBounds( 40, 150, 64, 64 );
contentPane.add( die1JLabel );
// set up die2JLabel
die2JLabel = new JLabel();
die2JLabel.setBounds( 136, 150, 64, 56 );
contentPane.add( die2JLabel );
// set up playJButton
playJButton = new JButton();
playJButton.setBounds( 232, 16, 88, 23 );
playJButton.setText( "Play" );
contentPane.add( playJButton );
playJButton.addActionListener(
new ActionListener() // anonymous inner class
{
// event handler called when playJButton is clicked
public void actionPerformed ( ActionEvent event )
{
playJButtonActionPerformed( event );
}
} // end anonymous inner class
); // end call to addActionListener
// set up rollJButton
rollJButton = new JButton();
rollJButton.setBounds( 232, 56, 88, 23 );
rollJButton.setText( "Roll" );
rollJButton.setEnabled( false );
contentPane.add( rollJButton );
rollJButton.addActionListener(
new ActionListener() // anonymous inner class
{
// event handler called when rollJButton is clicked
public void actionPerformed ( ActionEvent event )
{
rollJButtonActionPerformed( event );
}
} // end anonymous inner class
); // end call to addActionListener
// set up resultJLabel
resultJLabel = new JLabel();
resultJLabel.setBounds( 232, 90, 48, 16 );
resultJLabel.setText( "Result:" );
contentPane.add( resultJLabel );
// set up resultJTextField
resultJTextField = new JTextField();
resultJTextField.setBounds( 232, 106, 88, 24 );
resultJTextField.setHorizontalAlignment( JTextField.CENTER );
resultJTextField.setEditable( false );
contentPane.add( resultJTextField );
// set properties of application's window
setTitle( "Craps Game" ); // set title bar string
setSize( 350, 250 ); // set window size
setVisible( true ); // display window
} // end method createUserInterface
// start new game of craps
private void playJButtonActionPerformed( ActionEvent event )
{
} // end method playJButtonActionPerformed
// continue the game
private void rollJButtonActionPerformed( ActionEvent event )
{
} // end method rollJButtonActionPerformed
// main method
public static void main( String args[] )
{
CrapsGame application = new CrapsGame();
application.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
} // end method main
} // end class CrapsGame
/**************************************************************************
* (C) Copyright 1992-2004 by Deitel & Associates, Inc. and *
* Pearson Education, Inc. All Rights Reserved. *
* *
* DISCLAIMER: The authors and publisher of this book have used their *
* best efforts in preparing the book. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these books. The authors *
* and publisher shall not be liable in any event for incidental or *
* consequential damages in connection with, or arising out of, the *
* furnishing, performance, or use of these programs. *
**************************************************************************/
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