📄 thlakeynum.java
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public class ThLaKeyNum {
final static int SP_STAND=0;
final static int SP_LEFT=1;
final static int SP_UP=3;
final static int SP_RIGHT=5;
final static int SP_DOWN=6;
final static int SP_ACT=7;
final static int SP_DEAL=11;
final static int MONS_STAND=0;
final static int MONS_LEFT=1;
final static int MONS_UP=2;
final static int MONS_RIGHT=3;
final static int MONS_DOWN=4;
final static int MONS_TRAIL=5;
final static int MONS_ACT=6;
final static int MONS_ACTES=7;
final static int KEY_NUM0=40;
final static int KEY_NUM1=49;
final static int KEY_NUM2=50;
final static int KEY_NUM3=51;
final static int KEY_NUM4=52;
final static int KEY_NUM5=53;
final static int KEY_NUM6=54;
final static int KEY_NUM7=55;
final static int KEY_NUM8=56;
final static int KEY_NUM9=57;
final static int KEY_STAR=42;
final static int KEY_POUND=35;
final static int KEY_LEFTC=-6;
final static int KEY_RIGHTC=-7;
final static int KEY_UP=-1;
final static int KEY_DOWN=-2;
final static int KEY_LEFT=-3;
final static int KEY_RIGHT=-4;
final static int KEY_FIRE=-5;
final static int MENU=0;
final static int START=1;
final static int HELP=2;
final static int ABOUT=3;
final static int MUSIC_ON_OFF=4;
final static int EXIT=5;
final static int GAMESTART_EXIT=6;
final static int ACTION=7;
final static int ACTION_ONE=8;
final static int ACTION_TWO=9;
final static int ACTION_THREE=10;
final static int ACTION_THREE_ONE=98;
final static int ACTION_THREE_TWO=99;
final static int ACTION_FORE=11;
final static int ACTION_SPONE=12;
final static int ACTION_SPTWO=13;
final static int ACTION_SPTHREE=14;
final static int START_MENU=15;
final static int START_MENU_ONE=16;
final static int START_MENU_TWO=17;
final static int START_MENU_THREE=18;
final static int START_MENU_FORE=19;
final static int START_MENU_FIVE=20;
final static int SPONE_STATE=21;
final static int SPTWO_STATE=22;
final static int SPTHREE_STATE=23;
final static int SPONE_SKILL=24;
final static int SPTWO_SKILL=25;
final static int SPTHREE_SKILL=26;
final static int ACTION_MONSONE=27;
final static int ACTION_MONSTWO=28;
final static int ACTION_SPONEDIE=29;
final static int ACTION_SPTWODIE=30;
final static int ACTION_SPTHREEDIE=31;
final static int START_ITEM_NUM_ONE=32;
final static int START_ITEM_NUM_TWO=33;
final static int SPTWO_MGCANUM=36;
final static int SPTWO_MGCTOSPNUM=37;
final static int SPACTNUM=40;
final static int MAPTWO_THREE=80;
final static int ACTOVER=50;
final static int MAPA=100;
}
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