📄 enginecontrols.cpp
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// EngineControls.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "resource.h"
#include "EngineControlsDlg.h"
CComModule _Module;
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
::CoInitialize(NULL);
_Module.Init(NULL, hInstance);
// The dialog needs to be a COM object so as to act as a listener for events,
// in this case from the customize dialog
CComObject<CEngineControlsDlg> *myDlg;
CComObject<CEngineControlsDlg>::CreateInstance(&myDlg);
myDlg->AddRef();
myDlg->DoModal();
myDlg->Release();
return 0;
}
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