📄 gamemapui.java
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/** This is the View(MVC) part of the application
* @author 徐宥 03/30/2006
* @version 0.1
*/
package org.orchesta.mathena.aquamatic;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
public class GameMapUI extends JLabel {
private BufferedImage background = new BufferedImage(15*30, 15*30, BufferedImage.TYPE_INT_RGB);//BufferedImage.OPAQUE);
private GameMap gm = GameMap.getInstance();
/**
*
*/
private static final long serialVersionUID = 1L;
protected void paintComponent(Graphics g) {
//g.setColor(Color.WHITE);
Graphics2D g2d = (Graphics2D)g.create();
BufferedImage bi = gm.getBasicMap(background);
Canvas c = new Canvas();
g2d.drawImage(bi,20, 20, bi.getWidth(),bi.getHeight(), Color.WHITE, c);
//this.repa
g2d.dispose();
}
public void repaint() {
this.setIcon(new ImageIcon(gm.getBasicMap(background)));
}
}
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