📄 compdlg.cpp
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// compdlg.cpp : implementation file
//
#include "stdafx.h"
#include "misc.h"
#include "compdlg.h"
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCompDlg dialog
CCompDlg::CCompDlg(CWnd* pParent /*=NULL*/)
: CDialog(CCompDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CCompDlg)
m_Str1 = "";
m_Str2 = "";
//}}AFX_DATA_INIT
m_nButtonPressed = 0;
}
void CCompDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CCompDlg)
DDX_Text(pDX, IDC_STRING1, m_Str1);
DDX_Text(pDX, IDC_STRING2, m_Str2);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CCompDlg, CDialog)
//{{AFX_MSG_MAP(CCompDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCompDlg message handlers
void CCompDlg::OnOK()
{
// TODO: Add extra validation here
CDialog::OnOK();
m_nButtonPressed = GetCheckedRadioButton(IDC_COMPARE, IDC_COLLATE);
}
BOOL CCompDlg::OnInitDialog()
{
CDialog::OnInitDialog();
if (m_nButtonPressed)
CheckRadioButton(IDC_COMPARE, IDC_COLLATE, m_nButtonPressed);
return TRUE; // return TRUE unless you set the focus to a control
}
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