📄 odykill.cpp
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/*----------------------------------------------------------------------------- File : odykill.cpp Description : Simple shoot-em-up game featuring the Robotvis/Odyssee Team ! Copyright : David Tschumperle - http://www.greyc.ensicaen.fr/~dtschump/ This software is governed by the CeCILL license under French law and abiding by the rules of distribution of free software. You can use, modify and/ or redistribute the software under the terms of the CeCILL license as circulated by CEA, CNRS and INRIA at the following URL "http://www.cecill.info". As a counterpart to the access to the source code and rights to copy, modify and redistribute granted by the license, users are provided only with a limited warranty and the software's author, the holder of the economic rights, and the successive licensors have only limited liability. In this respect, the user's attention is drawn to the risks associated with loading, using, modifying and/or developing or reproducing the software by the user in light of its specific status of free software, that may mean that it is complicated to manipulate, and that also therefore means that it is reserved for developers and experienced professionals having in-depth computer knowledge. Users are therefore encouraged to load and test the software's suitability as regards their requirements in conditions enabling the security of their systems and/or data to be ensured and, more generally, to use and operate it in the same conditions as regards security. The fact that you are presently reading this means that you have had knowledge of the CeCILL license and that you accept its terms. --------------------------------------------------------------------------*/#include "../CImg.h"using namespace cimg_library;// The undef below is necessary when using a non-standard compiler.#ifdef cimg_use_visualcpp6#define std#endifint main(int argc,char **argv) { // Load game graphics CImg<unsigned char> graphics[21] = { CImg<unsigned char>("img/tomato.bmp"), CImg<unsigned char>("img/heart.bmp"), CImg<unsigned char>("img/dynamite.bmp"), CImg<unsigned char>("img/brain.bmp"), CImg<unsigned char>("img/cdrom.bmp"), CImg<unsigned char>("img/enemy.bmp"), CImg<unsigned char>("img/enemy2.bmp"), CImg<unsigned char>("img/enemy3.bmp"), CImg<unsigned char>("img/enemy4.bmp"), CImg<unsigned char>("img/enemy5.bmp"), CImg<unsigned char>("img/enemy6.bmp"), CImg<unsigned char>("img/enemy7.bmp"), CImg<unsigned char>("img/enemy8.bmp"), CImg<unsigned char>("img/enemy9.bmp"), CImg<unsigned char>("img/enemy10.bmp"), CImg<unsigned char>("img/enemy11.bmp"), CImg<unsigned char>("img/enemy12.bmp"), CImg<unsigned char>("img/enemy13.bmp"), CImg<unsigned char>("img/enemy14.bmp"), CImg<unsigned char>("img/enemy15.bmp"), CImg<unsigned char>("img/enemy16.bmp"), }; CImg<> masks[21]; for (unsigned int k=0; k<5; k++) graphics[k].resize(100,100,1,3,1); const unsigned char black[3] = { 0,0,0 }, white[3] = { 255,255,255 }; // Display weapon selection menu CImg<unsigned char> back0(640,480,1,3), title("img/title.bmp"), choose("img/choose.bmp"); back0.fill(0).draw_image(title,back0.dimx()/2-title.dimx()/2,30).draw_image(choose,back0.dimx()/2-choose.dimx()/2,150); CImgDisplay disp(back0,"OdyKill",0,3); int weapon=-1; while(!disp.button && !disp.is_closed) { weapon = -1; for (int k=0; k<5; k++) { const int mx = disp.mouse_x, my = disp.mouse_y; if (!((mx-40)/110==k && my>250 && my<350)) back0.draw_image(graphics[k]/2,40+k*110,250); else back0.draw_image(graphics[weapon=k],40+k*110,250); } CImg<unsigned char> tmp = CImg<unsigned char>().draw_text(0,0,white,black,32,1.0f, weapon==0?" Tomato ": weapon==1?" Heart ": weapon==2?" Dynamite ": weapon==3?" Brain ": weapon==4?" CD-Rom ": " ").resize(-100,-100,1,1), tmp2 = tmp.get_blur(6).normalize(0,255).draw_image(tmp,0,0,0,0,0.5f); { cimg_forV(back0,k) back0.draw_image(tmp2,250,390,0,k); } disp.resize(disp).display(back0).wait(); if (disp.is_typed(cimg::keyCTRLLEFT,cimg::keyF)) disp.toggle_fullscreen(); if (disp.is_closed || disp.key==cimg::keyQ || disp.key==cimg::keyESC) std::exit(0); } disp.hide_mouse(); /*--------------------------------- Go ! --------------------------------*/ const CImg<unsigned char> background = CImg<unsigned char>(100,100,1,3,0).noise(100,2).draw_plasma(0,0,99,99). resize(back0.dimx(),back0.dimy(),1,3,5)/2.5f; { for (unsigned int k=0; k<21; k++) { CImg<> tmp = graphics[k].resize(k<5?32:164,k<5?32:164,1,3); cimg_forXY(tmp,x,y) tmp(x,y) = (tmp(x,y,0)==255 && tmp(x,y,1)==255 && tmp(x,y,2)==255)?0.0f:1.0f; masks[k]=tmp.get_shared_channel(0); graphics[k].resize(k<5?32:164,k<5?32:164,1,3,5); }} CImg<unsigned char> canvas(background); int n = 5+((int)(200*cimg::rand())%16); CImg<unsigned char> tomato = graphics[weapon], enemy = graphics[n]; CImg<> m_tomato = masks[weapon], m_enemy = masks[n]; double angle=0; int tomato_x=0,tomato_y=0,shooted=0; double enemy_x=-1000, enemy_y=-1000, enemy_z=-1000, tomato_z = 0, vx = 0, vy = 0, vz = 0, va = 0; double speed = cimg_option("-speed",5.0,"Speed"); int timeleft = 2000, score = 0; CImg<unsigned char> r_enemy; // Main loop while(timeleft && !disp.is_closed && disp.key!=cimg::keyESC && disp.key!=cimg::keyQ) { timeleft--; const int mx = disp.mouse_x*back0.dimx()/disp.dimx(), my = disp.mouse_y*back0.dimy()/disp.dimy(); // Handle object motion if (tomato_z>0) { tomato_z+=0.07; tomato_y -= (int)(20*std::cos(cimg::PI/7 + tomato_z*cimg::PI)); if (tomato_z>=1) { tomato_z=0; tomato_x = mx; tomato_y = my; } } if (!shooted) { enemy_x +=vx; enemy_y +=vy; enemy_z +=vz; } else { va = 10; enemy_y += vy; vy += 2; tomato_z = 0; if (enemy_y>5*canvas.dimy()/4) { shooted = 0; int n = 5 + ((int)(200*cimg::rand())%16); enemy = graphics[n]; m_enemy = masks[n]; enemy_x=cimg::crand()*1e8; enemy_y=cimg::crand()*1e8; enemy_z=cimg::crand()*1e8; va = angle = 0; } } if (enemy_x<0) { enemy_x=0; vx = speed*cimg::crand(); } if (enemy_x>canvas.dimx()) { enemy_x=canvas.dimx(); vx = speed*cimg::crand(); } if (enemy_y<0) { enemy_y=0; vy = speed*cimg::crand(); } if (!shooted && enemy_y>canvas.dimy()) { enemy_y=canvas.dimy(); vy = speed*cimg::crand(); } if (enemy_z<0.1) { enemy_z = 0.1; vz = speed*0.01*cimg::crand(); } if (enemy_z>0.7) { enemy_z = 0.7; vz = speed*0.01*cimg::crand(); } angle+=va; // Handle mouse interaction if (!disp.button) { if (tomato_z==0) { tomato_x = mx; tomato_y = my; } } else tomato_z +=0.0001; // Detect shooting if (cimg::abs(tomato_z-enemy_z)<0.1) { if (tomato_x>enemy_x-r_enemy.dimx()/2 && tomato_x<enemy_x+r_enemy.dimx()/2 && tomato_y>enemy_y-r_enemy.dimy()/2 && tomato_y<enemy_y+r_enemy.dimy()/2) { score++; shooted = 1; } } // Draw into canvas canvas = background; r_enemy = enemy.get_resize((int)(8+enemy.dimx()*(1-enemy_z)),(int)(8+enemy.dimy()*(1-enemy_z)),-100,-100); CImg<> rm_enemy = m_enemy.get_resize(r_enemy.dimx(),r_enemy.dimy()); CImg<unsigned char> r_tomato = tomato.get_resize((int)(8+tomato.dimx()*(1-tomato_z)),(int)(8+tomato.dimy()*(1-tomato_z)),-100,-100); CImg<> rm_tomato = m_tomato.get_resize(r_tomato.dimx(),r_tomato.dimy()); if (angle!=0) { r_enemy.rotate((float)angle,0); rm_enemy.rotate((float)angle,0); cimg_forXY(r_enemy,x,y) r_enemy(x,y,0) = (r_enemy(x,y,0)+255)/2; } r_enemy*=(1-(enemy_z-0.1)/1.6); r_tomato*=(1-tomato_z/1.6); rm_enemy*=(1-(enemy_z-0.1)/1.6); if (enemy_z>tomato_z) { canvas.draw_image(r_enemy,rm_enemy,(int)(enemy_x-r_enemy.dimx()/2),(int)(enemy_y-r_enemy.dimy()/2)); if (tomato_x>=0) canvas.draw_image(r_tomato,rm_tomato,tomato_x-r_tomato.dimx()/2,tomato_y-r_tomato.dimy()/2); } else { if (tomato_x>=0) canvas.draw_image(r_tomato,rm_tomato,tomato_x-r_tomato.dimx()/2,tomato_y-r_tomato.dimy()/2); canvas.draw_image(r_enemy,rm_enemy,(int)(enemy_x-r_enemy.dimx()/2),(int)(enemy_y-r_enemy.dimy()/2)); } canvas.draw_text(1,1,white,0,24,0.5f,"\r Time left %d, Score = %d",timeleft,score); disp.resize(disp).display(canvas).wait(25); if (disp.is_typed(cimg::keyCTRLLEFT,cimg::keyF)) disp.toggle_fullscreen(); } std::fprintf(stderr,"\n\n YOUR SCORE : %d\n\n\n",score); return 0;}
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