📄 simpleex.rss
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NAME SIMP
#include <eikon.rsg>
#include <eikon.rh>
#include "SimpleEx.hrh"
// ---------------------------------------------------------
//
// Define the resource file signature
// This resource should be empty.
//
// ---------------------------------------------------------
//
RESOURCE RSS_SIGNATURE
{
}
// ---------------------------------------------------------
//
// Default Document Name
//
// ---------------------------------------------------------
//
RESOURCE TBUF r_default_document_name
{
buf="";
}
// ---------------------------------------------------------
//
// Define default menu and CBA key.
//
// ---------------------------------------------------------
//
//RESOURCE EIK_APP_INFO
// {
// menubar = r_SimpleEx_menubar;
// }
RESOURCE EIK_APP_INFO
{
cba=r_simpleEx_cba;
menubar = r_SimpleEx_menubar;
}
RESOURCE CBA r_simpleEx_cba
{
breadth=80;
buttons=
{
CBA_BUTTON
{
id=ESimpleExCommand;
txt="Start";
bmpfile="";
bmpid=0xffff;
},
CBA_BUTTON
{
id=ESimpleExDialog;
txt="Settings";
bmpfile="";
bmpid=0xffff;
},
CBA_BUTTON
{
txt="";
bmpfile="";
bmpid=0xffff;
},
CBA_BUTTON
{
id=EEikCmdExit;
txt="Close";
bmpfile="";
bmpid=0xffff;
}
};
}
// ---------------------------------------------------------
//
// r_SimpleEx_menubar
// Menubar for SimpleEx example
//
// ---------------------------------------------------------
//
RESOURCE MENU_BAR r_SimpleEx_menubar
{
titles =
{
MENU_TITLE
{
menu_pane = r_SimpleEx_menu; txt="Simple Menu";
}
};
}
// ---------------------------------------------------------
//
// r_SimpleEx_menu
// Menu for "Options"
//
// ---------------------------------------------------------
//
RESOURCE MENU_PANE r_SimpleEx_menu
{
items =
{
MENU_ITEM
{
command = ESimpleExCommand;
txt = "Start";
},
MENU_ITEM
{
command = ESimpleExDialog;
txt = "Settings";
}
};
}
RESOURCE DIALOG r_SimpleEx_dialog
{
title="SimpleEx settings";
buttons=R_EIK_BUTTONS_CANCEL_OK;
flags=EEikDialogFlagWait;
items=
{
DLG_LINE
{
type=EEikCtEdwin;
prompt="Text";
id=ESimpleExText;
control=EDWIN {width=25; maxlength=256;};
},
DLG_LINE
{
type=EEikCtChoiceList; // Identifies, to the control factory, the type
// of control to construct.
prompt="Text Color";
id=ESimpleExColor;
control=CHOICELIST // Struct for further initialisation of control.
{
array_id=r_color_list;
}; // End of control.
}
};
}
RESOURCE ARRAY r_color_list
{
items=
{
LBUF { txt="Black"; },
LBUF { txt="Red"; },
LBUF { txt="Green"; },
LBUF { txt="Blue"; }
};
}
RESOURCE TBUF r_simple_string {buf="Some String";}
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