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📄 xca.dsp

📁 一个跨平台的CA系统 实现了数字证书的制作、SSL安全通讯、加解密操作等功能
💻 DSP
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# PROP Ignore_Default_Tool 1
# Begin Custom Build - Uic'ing $(InputName).ui ...
InputDir=.\ui
InputPath=.\ui\About.ui
InputName=About

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\CertDetail.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\CertDetail.ui
InputName=CertDetail

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\CertDetail.ui
InputName=CertDetail

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\CertExtend.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\CertExtend.ui
InputName=CertExtend

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\CertExtend.ui
InputName=CertExtend

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\CrlDetail.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\CrlDetail.ui
InputName=CrlDetail

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\CrlDetail.ui
InputName=CrlDetail

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\ExportCert.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportCert.ui
InputName=ExportCert

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportCert.ui
InputName=ExportCert

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\ExportKey.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportKey.ui
InputName=ExportKey

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportKey.ui
InputName=ExportKey

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\ExportTinyCA.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportTinyCA.ui
InputName=ExportTinyCA

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportTinyCA.ui
InputName=ExportTinyCA

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\Help.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Uic'ing $(InputName).ui ...
InputDir=.\ui
InputPath=.\ui\Help.ui
InputName=Help

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Uic'ing $(InputName).ui ...
InputDir=.\ui
InputPath=.\ui\Help.ui
InputName=Help

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\ImportMulti.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ImportMulti.ui
InputName=ImportMulti

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\KeyDetail.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\KeyDetail.ui
InputName=KeyDetail

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\KeyDetail.ui
InputName=KeyDetail

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\MainWindow.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\MainWindow.ui
InputName=MainWindow

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\MainWindow.ui
InputName=MainWindow

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\NewKey.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\NewKey.ui
InputName=NewKey

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Cus

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