📄 xca.dsp
字号:
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Uic'ing $(InputName).ui ...
InputDir=.\ui
InputPath=.\ui\About.ui
InputName=About
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\CertDetail.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\CertDetail.ui
InputName=CertDetail
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\CertDetail.ui
InputName=CertDetail
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\CertExtend.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\CertExtend.ui
InputName=CertExtend
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\CertExtend.ui
InputName=CertExtend
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\CrlDetail.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\CrlDetail.ui
InputName=CrlDetail
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\CrlDetail.ui
InputName=CrlDetail
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ExportCert.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportCert.ui
InputName=ExportCert
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportCert.ui
InputName=ExportCert
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ExportKey.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportKey.ui
InputName=ExportKey
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportKey.ui
InputName=ExportKey
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ExportTinyCA.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportTinyCA.ui
InputName=ExportTinyCA
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportTinyCA.ui
InputName=ExportTinyCA
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\Help.ui
!IF "$(CFG)" == "xca - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Uic'ing $(InputName).ui ...
InputDir=.\ui
InputPath=.\ui\Help.ui
InputName=Help
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Uic'ing $(InputName).ui ...
InputDir=.\ui
InputPath=.\ui\Help.ui
InputName=Help
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ImportMulti.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ImportMulti.ui
InputName=ImportMulti
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\KeyDetail.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\KeyDetail.ui
InputName=KeyDetail
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\KeyDetail.ui
InputName=KeyDetail
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\MainWindow.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\MainWindow.ui
InputName=MainWindow
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\MainWindow.ui
InputName=MainWindow
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\NewKey.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\NewKey.ui
InputName=NewKey
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Cus
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -