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📄 xca.dsp

📁 一个跨平台的CA系统 实现了数字证书的制作、SSL安全通讯、加解密操作等功能
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InputDir=.\lib
InputPath=.\lib\pki_base.h
InputName=pki_base

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_base.h
InputName=pki_base

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\pki_crl.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_crl.h
InputName=pki_crl

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_crl.h
InputName=pki_crl

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\pki_key.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_key.h
InputName=pki_key

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_key.h
InputName=pki_key

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\pki_pkcs12.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_pkcs12.h
InputName=pki_pkcs12

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_pkcs12.h
InputName=pki_pkcs12

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\pki_pkcs7.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_pkcs7.h
InputName=pki_pkcs7

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_pkcs7.h
InputName=pki_pkcs7

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\pki_temp.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_temp.h
InputName=pki_temp

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_temp.h
InputName=pki_temp

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\pki_x509.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_x509.h
InputName=pki_x509

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_x509.h
InputName=pki_x509

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\pki_x509req.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_x509req.h
InputName=pki_x509req

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_x509req.h
InputName=pki_x509req

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\pki_x509super.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_x509super.h
InputName=pki_x509super

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_x509super.h
InputName=pki_x509super

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\widgets\ReqDetail.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\ReqDetail.h
InputName=ReqDetail

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\ReqDetail.h
InputName=ReqDetail

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\view\ReqView.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\view
InputPath=.\view\ReqView.h
InputName=ReqView

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\view
InputPath=.\view\ReqView.h
InputName=ReqView

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\view\TempView.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\view
InputPath=.\view\TempView.h
InputName=TempView

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\view
InputPath=.\view\TempView.h
InputName=TempView

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\widgets\validity.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\validity.h
InputName=validity

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\validity.h
InputName=validity

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\x509name.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\x509name.h
InputName=x509name

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\x509name.h
InputName=x509name

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\x509rev.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\x509rev.h
InputName=x509rev

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\x509rev.h
InputName=x509rev

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\x509v3ext.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\x509v3ext.h
InputName=x509v3ext

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\x509v3ext.h
InputName=x509v3ext

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\view\XcaListView.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\view
InputPath=.\view\XcaListView.h
InputName=XcaListView

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\view
InputPath=.\view\XcaListView.h
InputName=XcaListView

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\img\key.ico
# End Source File
# Begin Source File

SOURCE=.\misc\xca.rc
# End Source File
# End Group
# Begin Group "Forms"

# PROP Default_Filter "ui"
# Begin Source File

SOURCE=.\ui\About.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Uic'ing $(InputName).ui ...
InputDir=.\ui
InputPath=.\ui\About.ui
InputName=About

BuildCmds= \
   %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
   %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
   

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

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