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InputDir=.\lib
InputPath=.\lib\pki_base.h
InputName=pki_base
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_base.h
InputName=pki_base
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_crl.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_crl.h
InputName=pki_crl
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_crl.h
InputName=pki_crl
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_key.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_key.h
InputName=pki_key
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_key.h
InputName=pki_key
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_pkcs12.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_pkcs12.h
InputName=pki_pkcs12
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_pkcs12.h
InputName=pki_pkcs12
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_pkcs7.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_pkcs7.h
InputName=pki_pkcs7
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_pkcs7.h
InputName=pki_pkcs7
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_temp.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_temp.h
InputName=pki_temp
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_temp.h
InputName=pki_temp
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_x509.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_x509.h
InputName=pki_x509
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_x509.h
InputName=pki_x509
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_x509req.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_x509req.h
InputName=pki_x509req
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_x509req.h
InputName=pki_x509req
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_x509super.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_x509super.h
InputName=pki_x509super
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_x509super.h
InputName=pki_x509super
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\ReqDetail.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\ReqDetail.h
InputName=ReqDetail
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\ReqDetail.h
InputName=ReqDetail
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\ReqView.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\view
InputPath=.\view\ReqView.h
InputName=ReqView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\view
InputPath=.\view\ReqView.h
InputName=ReqView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\TempView.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\view
InputPath=.\view\TempView.h
InputName=TempView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\view
InputPath=.\view\TempView.h
InputName=TempView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\validity.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\validity.h
InputName=validity
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\validity.h
InputName=validity
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\x509name.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\x509name.h
InputName=x509name
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\x509name.h
InputName=x509name
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\x509rev.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\x509rev.h
InputName=x509rev
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\x509rev.h
InputName=x509rev
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\x509v3ext.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\x509v3ext.h
InputName=x509v3ext
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\x509v3ext.h
InputName=x509v3ext
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\XcaListView.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\view
InputPath=.\view\XcaListView.h
InputName=XcaListView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\view
InputPath=.\view\XcaListView.h
InputName=XcaListView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\img\key.ico
# End Source File
# Begin Source File
SOURCE=.\misc\xca.rc
# End Source File
# End Group
# Begin Group "Forms"
# PROP Default_Filter "ui"
# Begin Source File
SOURCE=.\ui\About.ui
!IF "$(CFG)" == "xca - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Uic'ing $(InputName).ui ...
InputDir=.\ui
InputPath=.\ui\About.ui
InputName=About
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
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