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# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_base.h
InputName=db_base
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\db_crl.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_crl.h
InputName=db_crl
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_crl.h
InputName=db_crl
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\db_key.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_key.h
InputName=db_key
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_key.h
InputName=db_key
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\db_temp.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_temp.h
InputName=db_temp
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_temp.h
InputName=db_temp
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\db_x509.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_x509.h
InputName=db_x509
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_x509.h
InputName=db_x509
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\db_x509req.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_x509req.h
InputName=db_x509req
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_x509req.h
InputName=db_x509req
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\db_x509super.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_x509super.h
InputName=db_x509super
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_x509super.h
InputName=db_x509super
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\distname.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\distname.h
InputName=distname
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\distname.h
InputName=distname
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\exception.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\exception.h
InputName=exception
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\exception.h
InputName=exception
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\ExportCert.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\ExportCert.h
InputName=ExportCert
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\ExportCert.h
InputName=ExportCert
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\ExportKey.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\ExportKey.h
InputName=ExportKey
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\ExportKey.h
InputName=ExportKey
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\ExportTinyCA.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\ExportTinyCA.h
InputName=ExportTinyCA
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\ExportTinyCA.h
InputName=ExportTinyCA
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\func.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\func.h
InputName=func
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\func.h
InputName=func
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\Help.h
# End Source File
# Begin Source File
SOURCE=.\widgets\ImportMulti.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\ImportMulti.h
InputName=ImportMulti
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\KeyDetail.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\KeyDetail.h
InputName=KeyDetail
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\KeyView.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\view
InputPath=.\view\KeyView.h
InputName=KeyView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\view
InputPath=.\view\KeyView.h
InputName=KeyView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\load_obj.h
# End Source File
# Begin Source File
SOURCE=.\widgets\MainWindow.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\MainWindow.h
InputName=MainWindow
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\MainWindow.h
InputName=MainWindow
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\NewX509.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\NewX509.h
InputName=NewX509
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\NewX509.h
InputName=NewX509
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pass_info.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pass_info.h
InputName=pass_info
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pass_info.h
InputName=pass_info
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_base.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
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