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📄 xca.dsp

📁 一个跨平台的CA系统 实现了数字证书的制作、SSL安全通讯、加解密操作等功能
💻 DSP
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# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_base.h
InputName=db_base

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\db_crl.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_crl.h
InputName=db_crl

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_crl.h
InputName=db_crl

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\db_key.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_key.h
InputName=db_key

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_key.h
InputName=db_key

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\db_temp.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_temp.h
InputName=db_temp

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_temp.h
InputName=db_temp

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\db_x509.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_x509.h
InputName=db_x509

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_x509.h
InputName=db_x509

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\db_x509req.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_x509req.h
InputName=db_x509req

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_x509req.h
InputName=db_x509req

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\db_x509super.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_x509super.h
InputName=db_x509super

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_x509super.h
InputName=db_x509super

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\widgets\distname.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\distname.h
InputName=distname

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\distname.h
InputName=distname

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\exception.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\exception.h
InputName=exception

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\exception.h
InputName=exception

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\widgets\ExportCert.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\ExportCert.h
InputName=ExportCert

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\ExportCert.h
InputName=ExportCert

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\widgets\ExportKey.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\ExportKey.h
InputName=ExportKey

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\ExportKey.h
InputName=ExportKey

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\widgets\ExportTinyCA.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\ExportTinyCA.h
InputName=ExportTinyCA

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\ExportTinyCA.h
InputName=ExportTinyCA

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\func.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\func.h
InputName=func

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\func.h
InputName=func

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\Help.h
# End Source File
# Begin Source File

SOURCE=.\widgets\ImportMulti.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\ImportMulti.h
InputName=ImportMulti

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\widgets\KeyDetail.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\KeyDetail.h
InputName=KeyDetail

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\view\KeyView.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\view
InputPath=.\view\KeyView.h
InputName=KeyView

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\view
InputPath=.\view\KeyView.h
InputName=KeyView

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\load_obj.h
# End Source File
# Begin Source File

SOURCE=.\widgets\MainWindow.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\MainWindow.h
InputName=MainWindow

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\MainWindow.h
InputName=MainWindow

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\widgets\NewX509.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\NewX509.h
InputName=NewX509

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\NewX509.h
InputName=NewX509

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\pass_info.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pass_info.h
InputName=pass_info

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pass_info.h
InputName=pass_info

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\pki_base.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)

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