📄 inetprot.h
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/* * inetprot.h * * Internet Protocol ancestor channel class * * Portable Windows Library * * Copyright (c) 1993-2002 Equivalence Pty. Ltd. * * The contents of this file are subject to the Mozilla Public License * Version 1.0 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See * the License for the specific language governing rights and limitations * under the License. * * The Original Code is Portable Windows Library. * * The Initial Developer of the Original Code is Equivalence Pty. Ltd. * * Contributor(s): ______________________________________. * * $Log: inetprot.h,v $ * Revision 1.18 2004/11/11 07:34:50 csoutheren * Added #include <ptlib.h> * * Revision 1.17 2002/11/06 22:47:24 robertj * Fixed header comment (copyright etc) * * Revision 1.16 2002/09/16 01:08:59 robertj * Added #define so can select if #pragma interface/implementation is used on * platform basis (eg MacOS) rather than compiler, thanks Robert Monaghan. * * Revision 1.15 2001/09/26 09:37:04 robertj * Added virtual keyword to a lot of functions so can be overridden. * * Revision 1.14 1999/03/09 08:01:46 robertj * Changed comments for doc++ support (more to come). * * Revision 1.13 1999/02/16 08:07:10 robertj * MSVC 6.0 compatibility changes. * * Revision 1.12 1998/09/23 06:19:40 robertj * Added open source copyright license. * * Revision 1.11 1996/09/14 13:09:13 robertj * Major upgrade: * rearranged sockets to help support IPX. * added indirect channel class and moved all protocols to descend from it, * separating the protocol from the low level byte transport. * * Revision 1.10 1996/05/15 10:07:00 robertj * Added access function to set intercharacter line read timeout. * * Revision 1.9 1996/05/09 12:14:02 robertj * Rewrote the "unread" buffer usage and then used it to improve ReadLine() performance. * * Revision 1.8 1996/03/31 08:43:38 robertj * Added version of WriteCommand() and ExecteCommand() without argument string. * * Revision 1.7 1996/03/16 04:35:32 robertj * Added PString parameter version of UnRead(). * Changed lastResponseCode to an integer. * Added ParseReponse() for splitting reponse line into code and info. * * Revision 1.6 1996/02/13 12:57:05 robertj * Added access to the last response in an application socket. * * Revision 1.5 1996/02/03 11:33:16 robertj * Changed RadCmd() so can distinguish between I/O error and unknown command. * * Revision 1.4 1996/01/23 13:08:43 robertj * Major rewrite for HTTP support. * * Revision 1.3 1995/06/17 11:12:15 robertj * Documentation update. * * Revision 1.2 1995/06/17 00:39:53 robertj * More implementation. * * Revision 1.1 1995/06/04 13:17:16 robertj * Initial revision * */#ifndef _PINTERNETPROTOCOL#define _PINTERNETPROTOCOL#ifdef P_USE_PRAGMA#pragma interface#endif#include <ptlib.h>class PSocket;class PIPSocket;/** A TCP/IP socket for process/application layer high level protocols. All of these protocols execute commands and responses in a standard manner. A command consists of a line starting with a short, case insensitive command string terminated by a space or the end of the line. This may be followed by optional arguments. A response to a command is usually a number and/or a short string eg "OK". The response may be followed by additional information about the response but this is not typically used by the protocol. It is only for user information and may be tracked in log files etc. All command and reponse lines of the protocol are terminated by a CR/LF pair. A command or response line may be followed by additional data as determined by the protocol, but this data is "outside" the protocol specification as defined by this class. The default read timeout is to 10 minutes by the constructor. */class PInternetProtocol : public PIndirectChannel{ PCLASSINFO(PInternetProtocol, PIndirectChannel) protected: PInternetProtocol( const char * defaultServiceName, // Service name for the protocol. PINDEX cmdCount, // Number of command strings. char const * const * cmdNames // Strings for each command. ); // Create an unopened TCP/IP protocol socket channel. public: // Overrides from class PChannel. /** Low level read from the channel. This override also supports the mechanism in the <A>UnRead()</A> function allowing characters to be be "put back" into the data stream. This allows a look-ahead required by the logic of some protocols. This is completely independent of the standard iostream mechanisms which do not support the level of timeout control required by the protocols. @return TRUE if at least len bytes were written to the channel. */ virtual BOOL Read( void * buf, // Pointer to a block of memory to receive the read bytes. PINDEX len // Maximum number of bytes to read into the buffer. ); /** Low level write to the channel. This override assures that the sequence CR/LF/./CR/LF does not occur by byte stuffing an extra '.' character into the data stream, whenever a line begins with a '.' character. Note that this only occurs if the member variable <CODE>stuffingState</CODE> has been set to some value other than <CODE>DontStuff</CODE>, usually <CODE>StuffIdle</CODE>. Also, if the <CODE>newLineToCRLF</CODE> member variable is TRUE then all occurrences of a '\n' character will be translated to a CR/LF pair. @return TRUE if at least len bytes were written to the channel. */ virtual BOOL Write( const void * buf, // Pointer to a block of memory to write. PINDEX len // Number of bytes to write. ); /** Set the maximum timeout between characters within a line. Default value is 10 seconds. */ void SetReadLineTimeout( const PTimeInterval & t ); // New functions for class. /** Connect a socket to a remote host for the internet protocol. @return TRUE if the channel was successfully connected to the remote host. */ virtual BOOL Connect( const PString & address, // Address of remote machine to connect to. WORD port = 0 // Port number to use for the connection. ); virtual BOOL Connect( const PString & address, // Address of remote machine to connect to. const PString & service // Service name to use for the connection. ); /** Accept a server socket to a remote host for the internet protocol. @return TRUE if the channel was successfully connected to the remote host. */ virtual BOOL Accept( PSocket & listener // Address of remote machine to connect to. ); /** Get the default service name or port number to use in socket connections. @return string for the default service name. */ const PString & GetDefaultService() const; /** Get the eventual socket for the series of indirect channels that may be between the current protocol and the actual I/O channel. This will assert if the I/O channel is not an IP socket. @return TRUE if the string and CR/LF were completely written. */ PIPSocket * GetSocket() const; /** Write a string to the socket channel followed by a CR/LF pair. If there are any lone CR or LF characters in the <CODE>line</CODE> parameter string, then these are translated into CR/LF pairs. @return
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