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📄 ipxsock.h

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/* * ipxsock.h * * IPX protocol socket I/O channel class. * * Portable Windows Library * * Copyright (c) 1993-1998 Equivalence Pty. Ltd. * * The contents of this file are subject to the Mozilla Public License * Version 1.0 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See * the License for the specific language governing rights and limitations * under the License. * * The Original Code is Portable Windows Library. * * The Initial Developer of the Original Code is Equivalence Pty. Ltd. * * Portions are Copyright (C) 1993 Free Software Foundation, Inc. * All Rights Reserved. * * Contributor(s): ______________________________________. * * $Log: ipxsock.h,v $ * Revision 1.11  2003/09/17 05:41:58  csoutheren * Removed recursive includes * * Revision 1.10  2003/09/17 01:18:02  csoutheren * Removed recursive include file system and removed all references * to deprecated coooperative threading support * * Revision 1.9  2002/09/16 01:08:59  robertj * Added #define so can select if #pragma interface/implementation is used on *   platform basis (eg MacOS) rather than compiler, thanks Robert Monaghan. * * Revision 1.8  2001/05/22 12:49:32  robertj * Did some seriously wierd rewrite of platform headers to eliminate the *   stupid GNU compiler warning about braces not matching. * * Revision 1.7  1999/03/09 02:59:50  robertj * Changed comments to doc++ compatible documentation. * * Revision 1.6  1999/02/16 08:12:00  robertj * MSVC 6.0 compatibility changes. * * Revision 1.5  1998/11/30 02:50:58  robertj * New directory structure * * Revision 1.4  1998/09/23 06:20:47  robertj * Added open source copyright license. * * Revision 1.3  1996/10/08 13:21:04  robertj * More IPX implementation. * * Revision 1.1  1996/09/14 13:00:56  robertj * Initial revision * */#ifndef _PIPXSOCKET#define _PIPXSOCKET#ifdef P_USE_PRAGMA#pragma interface#endif#include <ptlib/socket.h>/**This class describes a type of socket that will communicate using the   IPX/SPX protocols. */class PIPXSocket : public PSocket{  PCLASSINFO(PIPXSocket, PSocket);  public:    /**Create a new IPX datagram socket.     */    PIPXSocket(      WORD port = 0       /// Port number to use for the connection.    );  public:    /** IPX protocol address specification.     */    class Address {      public:        union {          struct {            BYTE b1,b2,b3,b4;          } b;          struct {            WORD w1,s_w2;          } w;          DWORD dw;        } network;        BYTE node[6];        /** Create new, invalid, address. */        Address();        /** Create copy of existing address */        Address(const Address & addr /** Address to copy */);        /** Create address from string representation. */        Address(const PString & str /** String representation of address */);        /** Create address from node and net numbers. */        Address(          DWORD netNum, /// IPX network number.          const char * nodeNum  /// IPX node number (MAC address)        );        /** Create copy of existing address */        Address & operator=(const Address & addr /** Address to copy */);        /** Get string representation of IPX address */        operator PString() const;        /** Determine if address is valid. Note that this does not mean that            the host is online.            @return TRUE is address is valid.          */        BOOL IsValid() const;      /** Output string representation of IPX address to stream. */      friend ostream & operator<<(        ostream & strm, /// Stream to output to        Address & addr  /// Address to output      ) { return strm << (PString)addr; }    };  /**@name Overrides from class PChannel */  //@{    /**Get the platform and I/O channel type name of the channel. For an       IPX/SPX socket this returns the network number, node number of the       peer the socket is connected to, followed by the socket number it       is connected to.       @return       the name of the channel.     */    virtual PString GetName() const;  //@}  /**@name Overrides from class PSocket */  //@{    /**Connect a socket to a remote host on the port number of the socket.       This is       typically used by the client or initiator of a communications channel.       This connects to a "listening" socket at the other end of the       communications channel.       The port number as defined by the object instance construction or the       #PIPSocket::SetPort()# function.       @return       TRUE if the channel was successfully connected to the remote host.     */    virtual BOOL Connect(      const PString & address   /// Address of remote machine to connect to.    );    /**Connect a socket to a remote host on the port number of the socket.       This is       typically used by the client or initiator of a communications channel.       This connects to a "listening" socket at the other end of the       communications channel.       The port number as defined by the object instance construction or the       #PIPSocket::SetPort()# function.       @return       TRUE if the channel was successfully connected to the remote host.     */    virtual BOOL Connect(      const Address & address   /// Address of remote machine to connect to.    );    /**Listen on a socket for a remote host on the specified port number. This       may be used for server based applications. A "connecting" socket begins       a connection by initiating a connection to this socket. An active socket       of this type is then used to generate other "accepting" sockets which       establish a two way communications channel with the "connecting" socket.       If the #port# parameter is zero then the port number as       defined by the object instance construction or the       #PIPSocket::SetPort()# function.       For the UDP protocol, the #queueSize# parameter is ignored.       @return       TRUE if the channel was successfully opened.     */    virtual BOOL Listen(      unsigned queueSize = 5,  /// Number of pending accepts that may be queued.      WORD port = 0,           /// Port number to use for the connection.      Reusability reuse = AddressIsExclusive /// Can/Cant listen more than once.    );  //@}  /**@name Address and name space look up functions */  //@{    /**Get the host name for the host specified server.       @return       Name of the host or IPX number of host.     */    static PString GetHostName(      const Address & addr    /// Hosts IP address to get name for    );    /**Get the IPX address for the specified host.       @return       TRUE if the IPX number was returned.     */    static BOOL GetHostAddress(      Address & addr    /// Variable to receive this hosts IP address    );    /**Get the IPX address for the specified host.       @return       TRUE if the IPX number was returned.     */    static BOOL GetHostAddress(      const PString & hostname,      /** Name of host to get address for. This may be either a server name or         an IPX number in "colon" format.       */      Address & addr    /// Variable to receive hosts IPX address    );    /**Get the IPX/SPX address for the local host.       @return       TRUE if the IPX number was returned.     */    BOOL GetLocalAddress(      Address & addr    /// Variable to receive hosts IPX address    );    /**Get the IPX/SPX address for the local host.       @return       TRUE if the IPX number was returned.     */    BOOL GetLocalAddress(      Address & addr,    /// Variable to receive peer hosts IPX address      WORD & port        /// Variable to receive peer hosts port number    );    /**Get the IPX/SPX address for the peer host the socket is       connected to.       @return       TRUE if the IPX number was returned.     */    BOOL GetPeerAddress(      Address & addr    /// Variable to receive hosts IPX address    );    /**Get the IPX/SPX address for the peer host the socket is       connected to.       @return       TRUE if the IPX number was returned.     */    BOOL GetPeerAddress(      Address & addr,    /// Variable to receive peer hosts IPX address      WORD & port        /// Variable to receive peer hosts port number    );  //@}  /**@name I/O functions */  //@{    /**Sets the packet type for datagrams sent by this socket.       @return       TRUE if the type was successfully set.     */    BOOL SetPacketType(      int type    /// IPX packet type for this socket.    );    /**Gets the packet type for datagrams sent by this socket.       @return       type of packets or -1 if error.     */    int GetPacketType();    /**Read a datagram from a remote computer.              @return       TRUE if all the bytes were sucessfully written.     */    virtual BOOL ReadFrom(      void * buf,     /// Data to be written as URGENT TCP data.      PINDEX len,     /// Number of bytes pointed to by #buf#.      Address & addr, /// Address from which the datagram was received.      WORD & port     /// Port from which the datagram was received.    );    /**Write a datagram to a remote computer.       @return       TRUE if all the bytes were sucessfully written.     */    virtual BOOL WriteTo(      const void * buf,   /// Data to be written as URGENT TCP data.      PINDEX len,         /// Number of bytes pointed to by #buf#.      const Address & addr, /// Address to which the datagram is sent.      WORD port           /// Port to which the datagram is sent.    );  //@}  protected:    virtual BOOL OpenSocket();    virtual const char * GetProtocolName() const;// Include platform dependent part of class#ifdef _WIN32#include "msos/ptlib/ipxsock.h"#else#include "unix/ptlib/ipxsock.h"#endif};#endif// End Of File ///////////////////////////////////////////////////////////////

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