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📄 array.h

📁 pwlib源码库
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    virtual void PrintOn(      ostream & strm /// Stream to output to.    ) const;    /// Read the array    virtual void ReadFrom(      istream &strm   // Stream to read the objects contents from.    );  //@}};/// Array of short integers.#ifdef DOC_PLUS_PLUSclass PShortArray : public PBaseArray {  public:  /**@name Construction */  //@{    /**Construct a new dynamic array of shorts.       The array is initialised to all zeros.     */    PShortArray(      PINDEX initialSize = 0  /// Initial number of elements in the array.    );    /**Construct a new dynamic array of shorts.     */    PShortArray(      short const * buffer,   /// Pointer to an array of shorts.      PINDEX length,      /// Number of elements pointed to by #buffer#.      BOOL dynamic = TRUE /// Buffer is copied and dynamically allocated.    );  //@}};#endifPSCALAR_ARRAY(PShortArray, short);/// Array of integers.#ifdef DOC_PLUS_PLUSclass PIntArray : public PBaseArray {  public:  /**@name Construction */  //@{    /**Construct a new dynamic array of ints.       The array is initialised to all zeros.     */    PIntArray(      PINDEX initialSize = 0  /// Initial number of elements in the array.    );    /**Construct a new dynamic array of ints.     */    PIntArray(      int const * buffer,   /// Pointer to an array of ints.      PINDEX length,      /// Number of elements pointed to by #buffer#.      BOOL dynamic = TRUE /// Buffer is copied and dynamically allocated.    );  //@}};#endifPSCALAR_ARRAY(PIntArray, int);/// Array of long integers.#ifdef DOC_PLUS_PLUSclass PLongArray : public PBaseArray {  public:  /**@name Construction */  //@{    /**Construct a new dynamic array of longs.       The array is initialised to all zeros.     */    PLongArray(      PINDEX initialSize = 0  /// Initial number of elements in the array.    );    /**Construct a new dynamic array of longs.     */    PLongArray(      long const * buffer,   /// Pointer to an array of longs.      PINDEX length,      /// Number of elements pointed to by #buffer#.      BOOL dynamic = TRUE /// Buffer is copied and dynamically allocated.    );  //@}};#endifPSCALAR_ARRAY(PLongArray, long);/// Array of unsigned characters.#ifdef DOC_PLUS_PLUSclass PBYTEArray : public PBaseArray {  public:  /**@name Construction */  //@{    /**Construct a new dynamic array of unsigned chars.       The array is initialised to all zeros.     */    PBYTEArray(      PINDEX initialSize = 0  /// Initial number of elements in the array.    );    /**Construct a new dynamic array of unsigned chars.     */    PBYTEArray(      BYTE const * buffer,   /// Pointer to an array of BYTEs.      PINDEX length,      /// Number of elements pointed to by #buffer#.      BOOL dynamic = TRUE /// Buffer is copied and dynamically allocated.    );  //@}};#endifPDECLARE_BASEARRAY(PBYTEArray, BYTE);  public:  /**@name Overrides from class PObject */  //@{    /// Print the array    virtual void PrintOn(      ostream & strm /// Stream to output to.    ) const;    /// Read the array    virtual void ReadFrom(      istream &strm   // Stream to read the objects contents from.    );  //@}};/// Array of unsigned short integers.#ifdef DOC_PLUS_PLUSclass PWORDArray : public PBaseArray {  public:  /**@name Construction */  //@{    /**Construct a new dynamic array of unsigned shorts.       The array is initialised to all zeros.     */    PWORDArray(      PINDEX initialSize = 0  /// Initial number of elements in the array.    );    /**Construct a new dynamic array of unsigned shorts.     */    PWORDArray(      WORD const * buffer,   /// Pointer to an array of WORDs.      PINDEX length,      /// Number of elements pointed to by #buffer#.      BOOL dynamic = TRUE /// Buffer is copied and dynamically allocated.    );  //@}};#endifPSCALAR_ARRAY(PWORDArray, WORD);/// Array of unsigned integers.#ifdef DOC_PLUS_PLUSclass PUnsignedArray : public PBaseArray {  public:  /**@name Construction */  //@{    /**Construct a new dynamic array of unsigned ints.       The array is initialised to all zeros.     */    PUnsignedArray(      PINDEX initialSize = 0  /// Initial number of elements in the array.    );    /**Construct a new dynamic array of unsigned ints.     */    PUnsignedArray(      unsigned const * buffer,   /// Pointer to an array of unsigned ints.      PINDEX length,      /// Number of elements pointed to by #buffer#.      BOOL dynamic = TRUE /// Buffer is copied and dynamically allocated.    );  //@}};#endifPSCALAR_ARRAY(PUnsignedArray, unsigned);/// Array of unsigned long integers.#ifdef DOC_PLUS_PLUSclass PDWORDArray : public PBaseArray {  public:  /**@name Construction */  //@{    /**Construct a new dynamic array of unsigned longs.       The array is initialised to all zeros.     */    PDWORDArray(      PINDEX initialSize = 0  /// Initial number of elements in the array.    );    /**Construct a new dynamic array of DWORDs.     */    PDWORDArray(      DWORD const * buffer,   /// Pointer to an array of DWORDs.      PINDEX length,      /// Number of elements pointed to by #buffer#.      BOOL dynamic = TRUE /// Buffer is copied and dynamically allocated.    );  //@}#endifPSCALAR_ARRAY(PDWORDArray, DWORD);///////////////////////////////////////////////////////////////////////////////// Linear array of objects/** An array of objects.This class is a collection of objects which are descendents of the#PObject# class. It is implemeted as a dynamic, linear array ofpointers to the objects.The implementation of an array allows very fast random access to items inthe collection, but has severe penalties for inserting and deleting objectsas all other objects must be moved to accommodate the change.An array of objects may have "gaps" in it. These are array entries thatcontain NULL as the object pointer.The PArrayObjects class would very rarely be descended from directly bythe user. The #PARRAY# macro would normally be used to create a class.That will instantiate the template based on #PArray# or directly declareand define the class (using inline functions) if templates are not being used.The #PArray# class or #PARRAY# macro will define thecorrectly typed operators for pointer access (#operator const T *#) andsubscript access (#operator[]#).*/class PArrayObjects : public PCollection{  PCONTAINERINFO(PArrayObjects, PCollection);  public:  /**@name Construction */  //@{    /**Create a new array of objects. The array is initially set to the       specified size with each entry having NULL as is pointer value.       Note that by default, objects placed into the list will be deleted when       removed or when all references to the list are destroyed.     */    PINLINE PArrayObjects(      PINDEX initialSize = 0  /// Initial number of objects in the array.    );  //@}  /**@name Overrides from class PObject */  //@{    /**Get the relative rank of the two arrays. The following algorithm is       employed for the comparison:\begin{description}        \item[EqualTo]      if the two array memory blocks are identical in                            length and each objects values, not pointer, are                            equal.        \item[LessThan]     if the instances object value at an ordinal                            position is less than the corresponding objects                            value in the #obj# parameters array.                                                      This is also returned if all objects are equal and                            the instances array length is less than the                            #obj# parameters array length.        \item[GreaterThan]  if the instances object value at an ordinal                            position is greater than the corresponding objects                            value in the #obj# parameters array.                                                      This is also returned if all objects are equal and                            the instances array length is greater than the                            #obj# parameters array length.\end{description}       @return       comparison of the two objects, #EqualTo# for same,       #LessThan# for #obj# logically less than the       object and #GreaterThan# for #obj# logically       greater than the object.     */    virtual Comparison Compare(      const PObject & obj   /// Other #PAbstractArray# to compare against.    ) const;  //@}  /**@name Overrides from class PContainer */  //@{    /// Get size of array    virtual PINDEX GetSize() const;    /**Set the size of the array in objects. A new array may be allocated to       accomodate the new number of objects. If the array increases in size       then the new object pointers are initialised to NULL. If the array is       made smaller then the data beyond the new size is lost.       @return       TRUE if the memory for the array was allocated successfully.     */    virtual BOOL SetSize(      PINDEX newSize  /// New size of the array in objects.    );  //@}  /**@name Overrides from class PCollection */  //@{    /**Append a new object to the collection. This will increase the size of       the array by one and place the new object at that position.           @return       index of the newly added object.     */    virtual PINDEX Append(      PObject * obj   /// New object to place into the collection.    );    /**Insert a new object immediately before the specified object. If the       object to insert before is not in the collection then the equivalent of       the #Append()# function is performed.       All objects, including the #before# object are shifted up       one in the array.       Note that the object values are compared for the search of the       #before# parameter, not the pointers. So the objects in the       collection must correctly implement the #PObject::Compare()#       function.       @return       index of the newly inserted object.     */    virtual PINDEX Insert(      const PObject & before,   /// Object value to insert before.      PObject * obj             /// New object to place into the collection.    );    /** Insert a new object at the specified ordinal index. If the index is       greater than the number of objects in the collection then the       equivalent of the #Append()# function is performed.       All objects, including the #index# position object are       shifted up one in the array.       @return       index of the newly inserted object.     */    virtual PINDEX InsertAt(      PINDEX index,   /// Index position in collection to place the object.      PObject * obj   /// New object to place into the collection.    );    /**Remove the object from the collection. If the AllowDeleteObjects option       is set then the object is also deleted.       All objects are shifted down to fill the vacated position.       @return       TRUE if the object was in the collection.     */    virtual BOOL Remove(      const PObject * obj   /// Existing object to remove from the collection.    );    /**Remove the object at the specified ordinal index from the collection.       If the AllowDeleteObjects option is set then the object is also deleted.

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