📄 contain.h
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This function will get called by the base assignment operator. */ virtual void AssignContents(const PContainer & c); /**Copy the container contents. This copies the contents from one reference to another. It is automatically declared when the #PDECLARE_CONTAINER()# macro is used. No duplication of contents occurs, for instance if the container is an array, the pointer to the array memory is copied, not the array memory block itself. This function will get called once for every class in the heirarchy, so the ancestor function should {\bf not} be called. */ void CopyContents(const PContainer & c); /**Create a duplicate of the container contents. This copies the contents from one container to another, unique container. It is automatically declared when the #PDECLARE_CONTAINER()# macro is used. This class will duplicate the contents completely, for instance if the container is an array, the actual array memory is copied, not just the pointer. If the container contains objects that descend from #PObject#, they too should also be cloned and not simply copied. This function will get called once for every class in the heirarchy, so the ancestor function should {\bf not} be called. {\it {\bf Note well}}, the logic of the function must be able to accept the passed in parameter to clone being the same instance as the destination object, ie during execution #this == src#. */ void CloneContents(const PContainer * src); /**Internal function called from container destructors. This will conditionally call #DestroyContents()# to destroy the container contents. */ void Destruct(); class Reference { public: inline Reference(PINDEX initialSize) : size(initialSize), count(1), deleteObjects(TRUE) { } Reference(const Reference & ref) : count(1) { #if PCONTAINER_USES_CRITSEC PEnterAndLeave m(((Reference &)ref).critSec);#endif size = ref.size; deleteObjects = ref.deleteObjects; } PINDEX size; // Size of what the container contains PAtomicInteger count; // reference count to the container content - guaranteed to be atomic BOOL deleteObjects; // Used by PCollection but put here for efficiency#if PCONTAINER_USES_CRITSEC PCriticalSection critSec;#endif private: Reference & operator=(const Reference &) { return *this; } } * reference;};/**Macro to declare funtions required in a container. This macro is used to declare all the functions that should be implemented for a working container class. It will also define some inline code for some standard function behaviour. This may be used when multiple inheritance requires a special class declaration. Normally, the #PDECLARE_CONTAINER# macro would be used, which includes this macro in it. The default implementation for contructors, destructor, the assignment operator and the MakeUnique() function is as follows:\begin{verbatim} cls(const cls & c) : par(c) { CopyContents(c); } cls & operator=(const cls & c) { par::operator=(c); return *this; } cls(int dummy, const cls * c) : par(dummy, c) { CloneContents(c); } virtual ~cls() { Destruct(); } BOOL MakeUnique() { if (par::MakeUnique()) return TRUE; CloneContents(c); return FALSE; }\end{verbatim} Then the #DestroyContents()#, #CloneContents()# and #CopyContents()# functions are declared and must be implemented by the programmer. See the #PContainer# class for more information on these functions. */#define PCONTAINERINFO(cls, par) \ PCLASSINFO(cls, par) \ public: \ cls(const cls & c) : par(c) { CopyContents(c); } \ cls & operator=(const cls & c) \ { AssignContents(c); return *this; } \ virtual ~cls() { Destruct(); } \ virtual BOOL MakeUnique() \ { if(par::MakeUnique())return TRUE; CloneContents(this);return FALSE; } \ protected: \ cls(int dummy, const cls * c) : par(dummy, c) { CloneContents(c); } \ virtual void DestroyContents(); \ void CloneContents(const cls * c); \ void CopyContents(const cls & c); \ virtual void AssignContents(const PContainer & c) \ { par::AssignContents(c); CopyContents((const cls &)c); }///////////////////////////////////////////////////////////////////////////////// Abstract collection of objects class/**A collection is a container that collects together descendents of the #PObject# class. The objects contained in the collection are always pointers to objects, not the objects themselves. The life of an object in the collection should be carefully considered. Typically, it is allocated by the user of the collection when it is added. The collection then automatically deletes it when it is removed or the collection is destroyed, ie when the container class has no more references to the collection. Other models may be accommodated but it is up to the programmer to determine the scope and life of the objects. The exact form of the collection depends on the descendent of PCollection and determines the access modes for the objects in it. Thus a collection can be an array which allows fast random access at the expense of slow insertion and deletion. Or the collection may be a list which has fast insertion and deletion but very slow random access. The basic paradigm of all collections is the "virtual array". Regardless of the internal implementation of the collection; array, list, sorted list etc, the user may access elements via an ordinal index. The implementation then optimises the access as best it can. For instance, in a list ordinal zero will go directly to the head of the list. Stepping along sequential indexes then will return the next element of the list, remembering the new position at each step, thus allowing sequential access with little overhead as is expected for lists. If a random location is specified, then the list implementation must sequentially search for that ordinal from either the last location or an end of the list, incurring an overhead. All collection classes implement a base set of functions, though they may be meaningless or degenerative in some collection types eg #Insert()# for #PSortedList# will degenerate to be the same as #Append()#. */class PCollection : public PContainer{ PCLASSINFO(PCollection, PContainer); public: /**@name Construction */ //@{ /**Create a new collection */ PCollection( PINDEX initialSize = 0 /// Initial number of things in the collection. ); //@} /**@name Overrides from class PObject */ //@{ /**Print the collection on the stream. This simply executes the #PObject::PrintOn()# function on each element in the collection. The default behaviour for collections is to print each element separated by the stream fill character. Note that if the fill character is the default ' ' then no separator is printed at all. Also if the fill character is not ' ', the the streams width parameter is set before each individual element of the colllection. @return the stream printed to. */ virtual void PrintOn( ostream &strm /// Output stream to print the collection. ) const; //@} /**@name Common functions for collections */ //@{ /**Append a new object to the collection. The exact semantics depends on the specific type of the collection. So the function may not place the object at the "end" of the collection at all. For example, in a #PSortedList# the object is placed in the correct ordinal position in the list. @return index of the newly added object. */ virtual PINDEX Append( PObject * obj /// New object to place into the collection. ) = 0; /**Insert a new object immediately before the specified object. If the object to insert before is not in the collection then the equivalent of the #Append()# function is performed. The exact semantics depends on the specific type of the collection. So the function may not place the object before the specified object at all. For example, in a #PSortedList# the object is placed in the correct ordinal position in the list. Note that the object values are compared for the search of the #before# parameter, not the pointers. So the objects in the collection must correctly implement the #PObject::Compare()# function. @return index of the newly inserted object. */ virtual PINDEX Insert( const PObject & before, /// Object value to insert before. PObject * obj /// New object to place into the collection. ) = 0; /**Insert a new object at the specified ordinal index. If the index is greater than the number of objects in the collection then the equivalent of the #Append()# function is performed. The exact semantics depends on the specific type of the collection. So the function may not place the object at the specified index at all. For example, in a #PSortedList# the object is placed in the correct ordinal position in the list. @return index of the newly inserted object. */ virtual PINDEX InsertAt( PINDEX index, /// Index position in collection to place the object. PObject * obj /// New object to place into the collection. ) = 0; /**Remove the object from the collection. If the AllowDeleteObjects option is set then the object is also deleted. Note that the comparison for searching for the object in collection is made by pointer, not by value. Thus the parameter must point to the same instance of the object that is in the collection. @return TRUE if the object was in the collection. */ virtual BOOL Remove( const PObject * obj /// Existing object to remove from the collection. ) = 0; /**Remove the object at the specified ordinal index from the collection. If the AllowDeleteObjects option is set then the object is also deleted. Note if the index is beyond the size of the collection then the function will assert. @return pointer to the object being removed, or NULL if it was deleted. */ virtual PObject * RemoveAt( PINDEX index /// Index position in collection to place the object. ) = 0; /**Remove all of the elements in the collection. This operates by continually calling #RemoveAt()# until there are no objects left. The objects are removed from the last, at index #(GetSize()-1)# toward the first at index zero. */ virtual void RemoveAll(); /**Set the object at the specified ordinal position to the new value. This will overwrite the existing entry. If the AllowDeleteObjects option is set then the old object is also deleted. The exact semantics depends on the specific type of the collection. For some, eg #PSortedList#, the object inserted will not stay at the ordinal position. Also the exact behaviour when the index is greater than the size of the collection depends on the collection type, eg in an array collection the array is expanded to accommodate the new index, whereas in a list it will return FALSE. @return TRUE if the object was successfully added. */ virtual BOOL SetAt( PINDEX index, /// Index position in collection to set. PObject * val /// New value to place into the collection. ) = 0; /**Get the object at the specified ordinal position. If the index was greater than the size of the collection then NULL is returned. @return pointer to object at the specified index. */ virtual PObject * GetAt( PINDEX index /// Index position in the collection of the object. ) const = 0; /**Search the collection for the specific instance of the object. The object pointers are compared, not the values. The fastest search algorithm is employed depending on the collection type. @return ordinal index position of the object, or P_MAX_INDEX. */ virtual PINDEX GetObjectsIndex( const PObject * obj /// Object to search for. ) const = 0; /**Search the collection for the specified value of the object. The object values are compared, not the pointers. So the objects in the collection must correctly implement the #PObject::Compare()# function. The fastest search algorithm is employed depending on the collection type. @return ordinal index position of the object, or P_MAX_INDEX. */ virtual PINDEX GetValuesIndex( const PObject & obj /// Object to search for. ) const = 0; /**Allow or disallow the deletion of the objects contained in the collection. If TRUE then whenever an object is removed, overwritten or the colelction is deleted due to all references being destroyed, the object is deleted. For example:\begin{verbatim} coll.SetAt(2, new PString("one")); coll.SetAt(2, new PString("Two"));\end{verbatim} would automatically delete the string containing "one" on the second call to SetAt(). */ PINLINE void AllowDeleteObjects( BOOL yes = TRUE /// New value for flag for deleting objects ); /**Disallow the deletion of the objects contained in the collection. See the #AllowDeleteObjects()# function for more details. */ void DisallowDeleteObjects(); //@} protected: /**Constructor used in support of the Clone() function. This creates a new unique reference of a copy of the contents. It does {\bf not} create another reference. The dummy parameter is there to prevent the contructor from being invoked automatically by the compiler when a pointer is used by accident when a normal instance or reference was expected. The container would be silently cloned and the copy used instead of the container expected leading to unpredictable results. */ PINLINE PCollection( int dummy, /// Dummy to prevent accidental use of the constructor. const PCollection * coll /// Collection class to clone. );};///////////////////////////////////////////////////////////////////////////////// The abstract array class#include <ptlib/array.h>///////////////////////////////////////////////////////////////////////////////// The abstract array class#include <ptlib/lists.h>///////////////////////////////////////////////////////////////////////////////// PString class (specialised version of PBASEARRAY(char))#include <ptlib/dict.h>///////////////////////////////////////////////////////////////////////////////// PString class#include <ptlib/pstring.h>///////////////////////////////////////////////////////////////////////////////// Fill in all the inline functions#if P_USE_INLINES#include <ptlib/contain.inl>#endif#endif // _CONTAIN_H// End Of File ///////////////////////////////////////////////////////////////
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