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📄 spxsock.h

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/* * spxsock.h * * SPX socket channel class * * Portable Windows Library * * Copyright (c) 1993-1998 Equivalence Pty. Ltd. * * The contents of this file are subject to the Mozilla Public License * Version 1.0 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See * the License for the specific language governing rights and limitations * under the License. * * The Original Code is Portable Windows Library. * * The Initial Developer of the Original Code is Equivalence Pty. Ltd. * * Portions are Copyright (C) 1993 Free Software Foundation, Inc. * All Rights Reserved. * * Contributor(s): ______________________________________. * * $Log: spxsock.h,v $ * Revision 1.9  2003/09/17 05:41:59  csoutheren * Removed recursive includes * * Revision 1.8  2003/09/17 01:18:02  csoutheren * Removed recursive include file system and removed all references * to deprecated coooperative threading support * * Revision 1.7  2002/09/16 01:08:59  robertj * Added #define so can select if #pragma interface/implementation is used on *   platform basis (eg MacOS) rather than compiler, thanks Robert Monaghan. * * Revision 1.6  2001/05/22 12:49:32  robertj * Did some seriously wierd rewrite of platform headers to eliminate the *   stupid GNU compiler warning about braces not matching. * * Revision 1.5  1999/03/09 02:59:51  robertj * Changed comments to doc++ compatible documentation. * * Revision 1.4  1999/02/16 08:11:17  robertj * MSVC 6.0 compatibility changes. * * Revision 1.3  1998/11/30 02:51:59  robertj * New directory structure * * Revision 1.2  1998/09/23 06:21:29  robertj * Added open source copyright license. * * Revision 1.1  1996/09/14 13:00:56  robertj * Initial revision * */#ifndef _PSPXSOCKET#define _PSPXSOCKET#ifdef P_USE_PRAGMA#pragma interface#endif#include <ptlib/ipxsock.h>/** Create a socket channel that uses the SPX transport over the IPX   Protocol. */class PSPXSocket : public PIPXSocket{  PCLASSINFO(PSPXSocket, PIPXSocket);  public:  /**@name Construction. */  //@{    /** Create an SPX protocol socket channel. If a remote machine address or       a "listening" socket is specified then the channel is also opened.       Note that the "copy" constructor here is really a "listening" socket       the same as the PSocket & parameter version.     */    PSPXSocket(      WORD port = 0             /// Port number to use for the connection.    );  //@}  /**@name Overrides from class PSocket. */  //@{    /** Listen on a socket for a remote host on the specified port number. This       may be used for server based applications. A "connecting" socket begins       a connection by initiating a connection to this socket. An active socket       of this type is then used to generate other "accepting" sockets which       establish a two way communications channel with the "connecting" socket.       If the #port# parameter is zero then the port number as       defined by the object instance construction or the       #PIPSocket::SetPort()# function.       @return       TRUE if the channel was successfully opened.     */    virtual BOOL Listen(      unsigned queueSize = 5,  /// Number of pending accepts that may be queued.      WORD port = 0,           /// Port number to use for the connection.      Reusability reuse = AddressIsExclusive /// Can/Cant listen more than once.    );    /** Open a socket to a remote host on the specified port number. This is an       "accepting" socket. When a "listening" socket has a pending connection       to make, this will accept a connection made by the "connecting" socket       created to establish a link.       The port that the socket uses is the one used in the #Listen()#       command of the #socket# parameter.       Note that this function will block until a remote system connects to the       port number specified in the "listening" socket.       @return       TRUE if the channel was successfully opened.     */    virtual BOOL Accept(      PSocket & socket          /// Listening socket making the connection.    );  //@}  protected:    virtual BOOL OpenSocket();    virtual const char * GetProtocolName() const;// Include platform dependent part of class#ifdef _WIN32#include "msos/ptlib/spxsock.h"#else#include "unix/ptlib/spxsock.h"#endif};#endif// End Of File ///////////////////////////////////////////////////////////////

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