📄 spheremotion.java
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package ch06.section10;
/*
* @(#)SphereMotion.java 1.36 02/02/07 14:48:00
*
* Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
* SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
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* You acknowledge that Software is not designed,licensed or intended
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import java.applet.Applet;
import java.awt.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.util.Enumeration;
public class SphereMotion
extends Applet {
// 构建光线类型参数
private static final int DIRECTIONAL_LIGHT = 0;
private static final int POINT_LIGHT = 1;
private static final int SPOT_LIGHT = 2;
// 标志使用光线类型的参数
private static int lightType = POINT_LIGHT;
private SimpleUniverse u = null;
public BranchGroup createSceneGraph(SimpleUniverse u) {
Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f);
Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f);
Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f);
Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f);
Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f);
Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
Transform3D t;
// 创建根节点
BranchGroup objRoot = new BranchGroup();
// 创建一个包含所有所有对象的转换节点并将此节点添加到场景种
TransformGroup objScale = new TransformGroup();
Transform3D t3d = new Transform3D();
t3d.setScale(0.4);
objScale.setTransform(t3d);
objRoot.addChild(objScale);
// 设置背景和灯光的范围
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
// 设置背景颜色
Background bg = new Background(bgColor);
bg.setApplicationBounds(bounds);
objScale.addChild(bg);
// 创建一个球体并添加到场景中
Material m = new Material(objColor, eColor, objColor, sColor, 100.0f);
Appearance a = new Appearance();
m.setLightingEnable(true);
a.setMaterial(m);
Sphere sph = new Sphere(1.0f, Sphere.GENERATE_NORMALS, 80, a);
objScale.addChild(sph);
// 创建一个用于包含灯光的节点,并将此节点添加到场景中
TransformGroup l1RotTrans = new TransformGroup();
l1RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objScale.addChild(l1RotTrans);
TransformGroup l2RotTrans = new TransformGroup();
l2RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objScale.addChild(l2RotTrans);
// 创建点光源
t = new Transform3D();
Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0);
t.set(lPos1);
TransformGroup l1Trans = new TransformGroup(t);
l1RotTrans.addChild(l1Trans);
t = new Transform3D();
Vector3d lPos2 = new Vector3d(0.5, 0.8, 2.0);
t.set(lPos2);
TransformGroup l2Trans = new TransformGroup(t);
l2RotTrans.addChild(l2Trans);
// 为点光源创建对象
ColoringAttributes caL1 = new ColoringAttributes();
ColoringAttributes caL2 = new ColoringAttributes();
caL1.setColor(lColor1);
caL2.setColor(lColor2);
Appearance appL1 = new Appearance();
Appearance appL2 = new Appearance();
appL1.setColoringAttributes(caL1);
appL2.setColoringAttributes(caL2);
l1Trans.addChild(new Sphere(0.05f, appL1));
l2Trans.addChild(new Sphere(0.05f, appL2));
// 建立灯光
AmbientLight aLgt = new AmbientLight(alColor);
Light lgt1 = null;
Light lgt2 = null;
Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f);
Point3f atten = new Point3f(1.0f, 0.0f, 0.0f);
Vector3f lDirect1 = new Vector3f(lPos1);
Vector3f lDirect2 = new Vector3f(lPos2);
lDirect1.negate();
lDirect2.negate();
switch (lightType) {
case DIRECTIONAL_LIGHT:
lgt1 = new DirectionalLight(lColor1, lDirect1);
lgt2 = new DirectionalLight(lColor2, lDirect2);
break;
case POINT_LIGHT:
lgt1 = new PointLight(lColor1, lPoint, atten);
lgt2 = new PointLight(lColor2, lPoint, atten);
break;
case SPOT_LIGHT:
lgt1 = new SpotLight(lColor1, lPoint, atten, lDirect1,
25.0f * (float) Math.PI / 180.0f, 10.0f);
lgt2 = new SpotLight(lColor2, lPoint, atten, lDirect2,
25.0f * (float) Math.PI / 180.0f, 10.0f);
break;
}
// 设置光的有效范围
aLgt.setInfluencingBounds(bounds);
lgt1.setInfluencingBounds(bounds);
lgt2.setInfluencingBounds(bounds);
// 将灯光添加到场景中
objScale.addChild(aLgt);
l1Trans.addChild(lgt1);
l2Trans.addChild(lgt2);
// 创建运动节点用于对象的转动.
Transform3D yAxis = new Transform3D();
Alpha rotor1Alpha = new Alpha( -1, Alpha.INCREASING_ENABLE,
0, 0,
4000, 0, 0,
0, 0, 0);
RotationInterpolator rotator1 =
new RotationInterpolator(rotor1Alpha,
l1RotTrans,
yAxis,
0.0f, (float) Math.PI * 2.0f);
rotator1.setSchedulingBounds(bounds);
l1RotTrans.addChild(rotator1);
// 创建运动节点用于对象的转动.
Alpha rotor2Alpha = new Alpha( -1, Alpha.INCREASING_ENABLE,
0, 0,
1000, 0, 0,
0, 0, 0);
RotationInterpolator rotator2 =
new RotationInterpolator(rotor2Alpha,
l2RotTrans,
yAxis,
0.0f, 0.0f);
bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
rotator2.setSchedulingBounds(bounds);
l2RotTrans.addChild(rotator2);
TransformGroup vpTrans =
u.getViewingPlatform().getViewPlatformTransform();
Transform3D axisOfTranslation = new Transform3D();
Alpha transAlpha = new Alpha( -1,
Alpha.INCREASING_ENABLE |
Alpha.DECREASING_ENABLE,
0, 0,
5000, 0, 0,
5000, 0, 0);
axisOfTranslation.rotY( -Math.PI / 2.0);
PositionInterpolator translator =
new PositionInterpolator(transAlpha,
vpTrans,
axisOfTranslation,
2.0f, 3.5f);
translator.setSchedulingBounds(bounds);
objScale.addChild(translator);
objRoot.compile();
return objRoot;
}
public SphereMotion() {
}
public void init() {
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D c = new Canvas3D(config);
add("Center", c);
u = new SimpleUniverse(c);
BranchGroup scene = createSceneGraph(u);
// 设置观察点
u.getViewingPlatform().setNominalViewingTransform();
u.addBranchGraph(scene);
}
public void destroy() {
u.removeAllLocales();
}
public static void main(String[] args) {
// Parse the Input Arguments
String usage = "Usage: java SphereMotion [-point | -spot | -dir]";
for (int i = 0; i < args.length; i++) {
if (args[i].startsWith("-")) {
if (args[i].equals("-point")) {
System.out.println("Using point lights");
lightType = POINT_LIGHT;
}
else if (args[i].equals("-spot")) {
System.out.println("Using spot lights");
lightType = SPOT_LIGHT;
}
else if (args[i].equals("-dir")) {
System.out.println("Using directional lights");
lightType = DIRECTIONAL_LIGHT;
}
else {
System.out.println(usage);
System.exit(0);
}
}
else {
System.out.println(usage);
System.exit(0);
}
}
new MainFrame(new SphereMotion(), 700, 700);
}
}
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