📄 simplesounds.java
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package ch06.section09;
import java.applet.Applet;
import java.net.URL;
import java.awt.*;
import java.awt.event.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.*;
import java.io.File;
import java.security.*;
import javax.media.j3d.*;
import javax.vecmath.*;
/*
* This Java3D program:
* Creates an instance of the JavaSoundMixer AudioDevice, initializing it
* and attaching it to the PhysicalEnvironment by using
* SimpleUniverse.
* Creates one uncached Background and two cached Point sound sources.
* Creates and executes a custom behavior (SimpleSoundsBehavior) that
* starts the sound playing and transforms the PointSound source
* by modifying the TransformGroup that contains the Sound nodes.
*
* Usage:
* java SimpleSounds [URLpath [name1 [name2 [name2]]]]
*
* The first optional command line parameter is the URL path to directory
* containing "file:" or "http:" and then directory path string.
* If you are using the suppled default sound files in the same directory
* as this test program then only the URLpath need be supplied on the
* command line.
* If this parameter is not included then the current path to the directory
* this program is running in is used for an application
* and the codebase is used for an applet.
* The second thru fourth optional command line parameters are sound file names
* If not given, the default file names are:
* techno_machine.au
* hello_universe.au
* roar.au
* that correspond to the 3 'voice' quality, 8-bit, u-law, 8-kHz samples
* included in the same directory as this test program.
*
* Java Sound engine has been advertised to support the following 8- and 16-
* bit, linear and u-law, mono and stereo sound sample file formats: AU,
* AIFF, WAV, and PCM. Non-cached MIDI and RMF files are also supported.
* Neither compressed formats (DVI, GSM, MOD) nor A-law formated files are
* supported at this time.
*/
public class SimpleSounds
extends Applet {
// File name of sound sample
private static int filenamesGiven = 0;
private static URL[] url = new URL[3];
private static String[] filename = new String[3];
private static String path = "file:";
private static boolean filenamesSet = false;
private SimpleUniverse u = null;
public BranchGroup createSceneGraph() {
// 创建根节点
BranchGroup objRoot = new BranchGroup();
// 创建一个场景节点,设置Capability属性使参数可以在运行期被改变。
//并将此节点添加到根节点上。
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRoot.addChild(objTrans);
//创建一个简单物体并将此添加到场景节点.
objTrans.addChild(new ColorCube(0.4));
// 建立一个转换节点,并添加行为对象,并添加到场景中
Transform3D yAxis = new Transform3D();
Alpha rotation = new Alpha( -1, Alpha.INCREASING_ENABLE,
0, 0,
20000, 0, 0,
0, 0, 0);
RotationInterpolator rotator =
new RotationInterpolator(rotation,
objTrans, yAxis,
0.0f, (float) Math.PI * 2.0f);
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
rotator.setSchedulingBounds(bounds);
objTrans.addChild(rotator);
/*
*建立声音节点并添加到场景中
*/
BackgroundSound sound1 = new BackgroundSound();
PointSound sound2 = new PointSound();
PointSound sound3 = new PointSound();
sound1.setCapability(PointSound.ALLOW_ENABLE_WRITE);
sound1.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE);
sound1.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE);
sound1.setCapability(PointSound.ALLOW_SCHEDULING_BOUNDS_WRITE);
sound1.setCapability(PointSound.ALLOW_CONT_PLAY_WRITE);
sound1.setCapability(PointSound.ALLOW_RELEASE_WRITE);
sound1.setCapability(PointSound.ALLOW_DURATION_READ);
sound1.setCapability(PointSound.ALLOW_IS_PLAYING_READ);
sound1.setCapability(PointSound.ALLOW_LOOP_WRITE);
sound2.setCapability(PointSound.ALLOW_ENABLE_WRITE);
sound2.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE);
sound2.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE);
sound2.setCapability(PointSound.ALLOW_SCHEDULING_BOUNDS_WRITE);
sound2.setCapability(PointSound.ALLOW_CONT_PLAY_WRITE);
sound2.setCapability(PointSound.ALLOW_RELEASE_WRITE);
sound2.setCapability(PointSound.ALLOW_DURATION_READ);
sound2.setCapability(PointSound.ALLOW_IS_PLAYING_READ);
sound2.setCapability(PointSound.ALLOW_POSITION_WRITE);
sound2.setCapability(PointSound.ALLOW_LOOP_WRITE);
sound3.setCapability(PointSound.ALLOW_ENABLE_WRITE);
sound3.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE);
sound3.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE);
sound3.setCapability(PointSound.ALLOW_SCHEDULING_BOUNDS_WRITE);
sound3.setCapability(PointSound.ALLOW_CONT_PLAY_WRITE);
sound3.setCapability(PointSound.ALLOW_RELEASE_WRITE);
sound3.setCapability(PointSound.ALLOW_DURATION_READ);
sound3.setCapability(PointSound.ALLOW_IS_PLAYING_READ);
sound3.setCapability(PointSound.ALLOW_POSITION_WRITE);
BoundingSphere soundBounds =
new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
sound1.setSchedulingBounds(soundBounds);
sound2.setSchedulingBounds(soundBounds);
sound3.setSchedulingBounds(soundBounds);
objTrans.addChild(sound1);
objTrans.addChild(sound2);
objTrans.addChild(sound3);
/*
* 创建用于播放声音的 Behavior对象
*/
SimpleSoundsBehavior player = new SimpleSoundsBehavior(
sound1, sound2, sound3,
url[0], url[1], url[2], soundBounds);
player.setSchedulingBounds(soundBounds);
objTrans.addChild(player);
objRoot.compile();
return objRoot;
}
public SimpleSounds() {
}
public void init() {
if (!filenamesSet) {
int j;
for (j = 0; j < filenamesGiven; j++) {
filename[j] = new String(path + "/" + filename[j]);
}
for (int i = j; i < 3; i++) {
if (i == 0) {
filename[0] = new String(path + "c:/techno_machine.au");
}
if (i == 1) {
filename[1] = new String(path + "c:/hello_universe.au");
}
if (i == 2) {
filename[2] = new String(path + "c:/roar.au");
}
}
filenamesSet = true;
}
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D c = new Canvas3D(config);
add("Center", c);
for (int i = 0; i < 3; i++) {
try {
url[i] = new URL(filename[i]);
}
catch (Exception e) {
System.out.println(e.getMessage());
return;
}
}
u = new SimpleUniverse(c);
AudioDevice audioDev = u.getViewer().createAudioDevice();
BranchGroup scene = createSceneGraph();
u.getViewingPlatform().setNominalViewingTransform();
u.addBranchGraph(scene);
}
public void destroy() {
u.removeAllLocales();
}
public static void main(String[] args) {
new MainFrame(new SimpleSounds(), 256, 256);
}
}
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