📄 normalobject.java
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import java.awt.*;
//this class represents all other objects except wall and Steelwall
public class normalObject implements Actor{
public String Type;
public Image image;
public int xPos;
public int yPos;
public ClientModel gameModel;
public normalObject(int xPos, int yPos, ClientModel gameModel, String Type, int imageIndex){
this.xPos = xPos;
this.yPos = yPos;
this.gameModel = gameModel;
this.Type = Type;
if(imageIndex != -1)
image = gameModel.textures[imageIndex];
}
public void draw(Graphics g){
if(image != null)
g.drawImage(image, xPos - 12, yPos - 12, null);
else{
g.setColor(new Color(0, 225, 0));
for(int i = yPos - 11; i <= yPos + 12; i+=5)
g.drawLine(xPos - 12, i, xPos + 12, i);
for(int i = xPos - 11; i <= xPos + 12; i+=5)
g.drawLine(i, yPos - 12, i, yPos + 12);
g.setColor(new Color(0, 128, 0));
for(int i = yPos - 10; i <= yPos + 12; i+=5)
g.drawLine(xPos - 12, i, xPos + 12, i);
for(int i = xPos - 10; i <= xPos + 12; i+=5)
g.drawLine( i, yPos - 12, i, yPos + 12);
}
if(!Type.equals("river") && !Type.equals("grass") && !Type.equals("base"))
gameModel.removeActor(this);
}
public int getxPos(){
return xPos;
}
public int getyPos(){
return yPos;
}
public String getType(){
return Type;
}
}
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