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📄 libxvidcore.dsp

📁 mpeg4代码,比较具体
💻 DSP
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!IF  "$(CFG)" == "libxvidcore - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\ReleaseInputPath=..\..\src\image\x86_asm\yv12_to_rgb32_mmx.asmInputName=yv12_to_rgb32_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"        nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\DebugInputPath=..\..\src\image\x86_asm\yv12_to_rgb32_mmx.asmInputName=yv12_to_rgb32_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"        nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=..\..\src\image\x86_asm\yv12_to_yuyv_mmx.asm!IF  "$(CFG)" == "libxvidcore - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\ReleaseInputPath=..\..\src\image\x86_asm\yv12_to_yuyv_mmx.asmInputName=yv12_to_yuyv_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"        nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\DebugInputPath=..\..\src\image\x86_asm\yv12_to_yuyv_mmx.asmInputName=yv12_to_yuyv_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"        nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# End Group# Begin Group "image_h"# PROP Default_Filter ""# Begin Source FileSOURCE=..\..\src\image\colorspace.h# End Source File# Begin Source FileSOURCE=..\..\src\image\image.h# End Source File# Begin Source FileSOURCE=..\..\src\image\interpolate8x8.h# End Source File# End Group# Begin Source FileSOURCE=..\..\src\image\colorspace.c# End Source File# Begin Source FileSOURCE=..\..\src\image\image.c# End Source File# Begin Source FileSOURCE=..\..\src\image\interpolate8x8.c# End Source File# End Group# Begin Group "motion"# PROP Default_Filter ""# Begin Group "motion_asm"# PROP Default_Filter ""# Begin Source FileSOURCE=..\..\src\motion\x86_asm\sad_3dn.asm!IF  "$(CFG)" == "libxvidcore - Win32 Release"# PROP Ignore_Default_Tool 1# Begin Custom Build - Assembling $(InputPath)IntDir=.\ReleaseInputPath=..\..\src\motion\x86_asm\sad_3dn.asmInputName=sad_3dn"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"        nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\DebugInputPath=..\..\src\motion\x86_asm\sad_3dn.asmInputName=sad_3dn"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"        nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=..\..\src\motion\x86_asm\sad_mmx.asm!IF  "$(CFG)" == "libxvidcore - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\ReleaseInputPath=..\..\src\motion\x86_asm\sad_mmx.asmInputName=sad_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"        nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\DebugInputPath=..\..\src\motion\x86_asm\sad_mmx.asmInputName=sad_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"        nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=..\..\src\motion\x86_asm\sad_sse2.asm!IF  "$(CFG)" == "libxvidcore - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\ReleaseInputPath=..\..\src\motion\x86_asm\sad_sse2.asmInputName=sad_sse2"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"        nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\DebugInputPath=..\..\src\motion\x86_asm\sad_sse2.asmInputName=sad_sse2"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"        nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=..\..\src\motion\x86_asm\sad_xmm.asm!IF  "$(CFG)" == "libxvidcore - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\ReleaseInputPath=..\..\src\motion\x86_asm\sad_xmm.asmInputName=sad_xmm"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"        nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\DebugInputPath=..\..\src\motion\x86_asm\sad_xmm.asmInputName=sad_xmm"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"        nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# End Group# Begin Group "motion_h"# PROP Default_Filter ""# Begin Source FileSOURCE=..\..\src\motion\motion.h# End Source File# Begin Source FileSOURCE=..\..\src\motion\sad.h# End Source File# End Group# Begin Source FileSOURCE=..\..\src\motion\motion_comp.c# End Source File# Begin Source FileSOURCE=..\..\src\motion\motion_est.c# End Source File# Begin Source FileSOURCE=..\..\src\motion\sad.c# End Source File# End Group# Begin Group "prediction"# PROP Default_Filter ""# Begin Group "prediction_h"# PROP Default_Filter ""# Begin Source FileSOURCE=..\..\src\prediction\mbprediction.h# End Source File# End Group# Begin Source FileSOURCE=..\..\src\prediction\mbprediction.c# End Source File# End Group# Begin Group "quant"# PROP Default_Filter ""# Begin Group "quant_asm"# PROP Default_Filter ""# Begin Source FileSOURCE=..\..\src\quant\x86_asm\quantize4_mmx.asm!IF  "$(CFG)" == "libxvidcore - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\ReleaseInputPath=..\..\src\quant\x86_asm\quantize4_mmx.asmInputName=quantize4_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"        nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\DebugInputPath=..\..\src\quant\x86_asm\quantize4_mmx.asmInputName=quantize4_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"        nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=..\..\src\quant\x86_asm\quantize_mmx.asm!IF  "$(CFG)" == "libxvidcore - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\ReleaseInputPath=..\..\src\quant\x86_asm\quantize_mmx.asmInputName=quantize_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"        nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\DebugInputPath=..\..\src\quant\x86_asm\quantize_mmx.asmInputName=quantize_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"        nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# End Group# Begin Group "quant_h"# PROP Default_Filter ""# Begin Source FileSOURCE=..\..\src\quant\adapt_quant.h# End Source File# Begin Source FileSOURCE=..\..\src\quant\quant_h263.h# End Source File# Begin Source FileSOURCE=..\..\src\quant\quant_matrix.h# End Source File# Begin Source FileSOURCE=..\..\src\quant\quant_mpeg4.h# End Source File# End Group# Begin Source FileSOURCE=..\..\src\quant\adapt_quant.c# End Source File# Begin Source FileSOURCE=..\..\src\quant\quant_h263.c# End Source File# Begin Source FileSOURCE=..\..\src\quant\quant_matrix.c# End Source File# Begin Source FileSOURCE=..\..\src\quant\quant_mpeg4.c# End Source File# End Group# Begin Group "utils"# PROP Default_Filter ""# Begin Group "utils_asm"# PROP Default_Filter ""# Begin Source FileSOURCE=..\..\src\utils\x86_asm\cpuid.asm!IF  "$(CFG)" == "libxvidcore - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\ReleaseInputPath=..\..\src\utils\x86_asm\cpuid.asmInputName=cpuid"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"        nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\DebugInputPath=..\..\src\utils\x86_asm\cpuid.asmInputName=cpuid"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"        nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=..\..\src\utils\x86_asm\mem_transfer_mmx.asm!IF  "$(CFG)" == "libxvidcore - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\ReleaseInputPath=..\..\src\utils\x86_asm\mem_transfer_mmx.asmInputName=mem_transfer_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"        nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF  "$(CFG)" == "libxvidcore - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\DebugInputPath=..\..\src\utils\x86_asm\mem_transfer_mmx.asmInputName=mem_transfer_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"        nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# End Group# Begin Group "utils_h"# PROP Default_Filter ""# Begin Source FileSOURCE=..\..\src\utils\emms.h# End Source File# Begin Source FileSOURCE=..\..\src\utils\mbfunctions.h# End Source File# Begin Source FileSOURCE=..\..\src\utils\mem_align.h# End Source File# Begin Source FileSOURCE=..\..\src\utils\mem_transfer.h# End Source File# Begin Source FileSOURCE=..\..\src\utils\ratecontrol.h# End Source File# Begin Source FileSOURCE=..\..\src\utils\timer.h# End Source File# End Group# Begin Source FileSOURCE=..\..\src\utils\emms.c# End Source File# Begin Source FileSOURCE=..\..\src\utils\mbtransquant.c# End Source File# Begin Source FileSOURCE=..\..\src\utils\mem_align.c# End Source File# Begin Source FileSOURCE=..\..\src\utils\mem_transfer.c# End Source File# Begin Source FileSOURCE=..\..\src\utils\ratecontrol.c# End Source File# Begin Source FileSOURCE=..\..\src\utils\timer.c# End Source File# End Group# Begin Group "xvid_h"# PROP Default_Filter ""# Begin Source FileSOURCE=..\..\src\decoder.h# End Source File# Begin Source FileSOURCE=..\..\src\divx4.h# End Source File# Begin Source FileSOURCE=..\..\src\encoder.h# End Source File# Begin Source FileSOURCE=..\..\src\global.h# End Source File# Begin Source FileSOURCE=..\..\src\portab.h# End Source File# Begin Source FileSOURCE=..\..\src\xvid.h# End Source File# End Group# Begin Source FileSOURCE=..\..\src\decoder.c# End Source File# Begin Source FileSOURCE=..\..\src\divx4.c# End Source File# Begin Source FileSOURCE=..\..\src\encoder.c# End Source File# Begin Source FileSOURCE=..\..\src\xvid.c# End Source File# End Target# End Project

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