📄 camera.h
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/*************************************************************************** * Copyright (C) 2004 - 2006 by ZJUBase *
* National Lab of Industrial Control Tech. * * Zhejiang University, China *
* * * Team members: *
* Currently the team leader is, * * Hao JIANG (jianghao@iipc.zju.edu.cn; riveria@gmail.com) *
* In the next season, the leader will be * * Yifeng ZHANG (yfzhang@iipc.zju.edu.cn) *
* ZJUBase 3D agent is created by * * Dijun LUO (djluo@iipc.zju.edu.cn) *
* All the members who has ever contributed: * * Jun JIANG *
* Xinfeng DU (xfdu@iipc.zju.edu.cn) *
* Yang ZHOU (yzhou@iipc.zju.edu.cn) *
* Zhipeng YANG *
* Xiang FAN *
* *
* Team Manager: *
* Ms. Rong XIONG (rxiong@iipc.zju.edu.cn) *
* *
* If you met any problems or you have something to discuss about * * ZJUBase. Please feel free to contact us through EMails given below. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/
#ifndef _CAMERA_H
#define _CAMERA_H
#include "global.h"
class Camera
{
public:
Camera() {}
Camera(const Vector3& camPos,
const Vector3& lookAtPos,
const Vector3& upVector);
~Camera() {}
void Look();
void RefreshCam();
void MoveCamStrafe(double steps);
void MoveCamForward(double steps);
void MoveCamStrafeForward(double steps);
void MoveCamUp(double steps);
void SetCameraPos(const Vector3& newCamPos);
void SetLookAtPos(const Vector3& lookAtPos);
void SetUpVector(const Vector3& upVector);
void SetViewByMouse(const Vector2& mousePos,
const Vector2& refPos);
Vector3 GetCameraPos();
Vector3 GetLookAtPos();
protected:
double mMouseSensitivity;
double mPhi, mTheta, mFixDist;
Vector3 mPosition;
Vector3 mLookAtPos;
Vector3 mUpVector;
};
#endif // _CAMERA_H
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