📄 vecposition.h
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/*************************************************************************** * Copyright (C) 2004 - 2006 by ZJUBase *
* National Lab of Industrial Control Tech. * * Zhejiang University, China *
* * * Team members: *
* Currently the team leader is, * * Hao JIANG (jianghao@iipc.zju.edu.cn; riveria@gmail.com) *
* In the next season, the leader will be * * Yifeng ZHANG (yfzhang@iipc.zju.edu.cn) *
* ZJUBase 3D agent is created by * * Dijun LUO (djluo@iipc.zju.edu.cn) *
* All the members who has ever contributed: * * Jun JIANG *
* Xinfeng DU (xfdu@iipc.zju.edu.cn) *
* Yang ZHOU (yzhou@iipc.zju.edu.cn) *
* Zhipeng YANG *
* Xiang FAN *
* *
* Team Manager: *
* Ms. Rong XIONG (rxiong@iipc.zju.edu.cn) *
* *
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#ifndef VECPOSITION_H
#define VECPOSITION_H
class VecPosition
{
// private member data
private:
// public methods
public:
double m_x; /*!< x-coordinate of this position */
double m_y; /*!< y-coordinate of this position */
// constructor for VecPosition class
VecPosition ( double vx = 0,
double vy = 0,
CoordSystemT cs = CARTESIAN);
// overloaded arithmetic operators
VecPosition operator - ( );
VecPosition operator + ( const double &d );
VecPosition operator + ( const VecPosition &p );
VecPosition operator - ( const double &d );
VecPosition operator - ( const VecPosition &p );
VecPosition operator * ( const double &d );
VecPosition operator * ( const VecPosition &p );
VecPosition operator / ( const double &d );
VecPosition operator / ( const VecPosition &p );
void operator = ( const double &d );
void operator += ( const VecPosition &p );
void operator += ( const double &d );
void operator -= ( const VecPosition &p );
void operator -= ( const double &d );
void operator *= ( const VecPosition &p );
void operator *= ( const double &d );
void operator /= ( const VecPosition &p );
void operator /= ( const double &d );
bool operator != ( const VecPosition &p );
bool operator != ( const double &d );
bool operator == ( const VecPosition &p );
bool operator == ( const double &d );
// methods for producing output
friend ostream& operator << ( ostream &os,
VecPosition &p );
void show ( CoordSystemT cs = CARTESIAN);
string str ( CoordSystemT cs = CARTESIAN);
// set- and get methods for private member variables
bool setX ( double dX );
double getX ( ) const;
bool setY ( double dY );
double getY ( ) const;
// set- and get methods for derived position information
void setVecPosition ( double dX = 0,
double dY = 0,
CoordSystemT cs = CARTESIAN);
double getDistanceTo ( const VecPosition p );
VecPosition setMagnitude ( double d );
double getMagnitude ( ) const;
Angle getDirection ( ) const;
//gyj add
Angle getDirectionTo(const VecPosition &p);
void rand(double r);
//gyj end
// comparison methods for positions
bool isInFrontOf ( const VecPosition &p );
bool isInFrontOf ( const double &d );
bool isBehindOf ( const VecPosition &p );
bool isBehindOf ( const double &d );
bool isLeftOf ( const VecPosition &p );
bool isLeftOf ( const double &d );
bool isRightOf ( const VecPosition &p );
bool isRightOf ( const double &d );
bool isBetweenX ( const VecPosition &p1,
const VecPosition &p2 );
bool isBetweenX ( const double &d1,
const double &d2 );
bool isBetweenY ( const VecPosition &p1,
const VecPosition &p2 );
bool isBetweenY ( const double &d1,
const double &d2 );
// conversion methods for positions
VecPosition normalize ( );
VecPosition rotate ( Angle angle );
VecPosition globalToRelative ( VecPosition orig,
Angle ang );
VecPosition relativeToGlobal ( VecPosition orig,
Angle ang );
VecPosition getVecPositionOnLineFraction( VecPosition &p,
double dFrac );
// static class methods
static VecPosition getVecPositionFromPolar( double dMag,
Angle ang );
static Angle normalizeAngle ( Angle angle );
bool isInField(double margine);
};
#endif
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