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📄 soccerscene.h

📁 浙江大学 RoboCup3D 2006 源代码
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/*************************************************************************** *   Copyright (C) 2004 - 2006 by ZJUBase                                  *
 *                                National Lab of Industrial Control Tech. * *                                Zhejiang University, China               * *                                                                         * *   Achievements of ZJUBase in RoboCup Soccer 3D Simulation League:       *
 *    In RoboCup championship,                                             *
 *      - June 2006 - 3rd place in RoboCup 2006, Bremen, Germany (lost     * *        the semi-final with a coin toss)                                 *
 *      - July 2005 - 3rd place in RoboCup 2005, Osaka, Japan (share the   * *        3rd place with team Caspian)                                     *
 *    In RoboCup local events,                                             *
 *      - April 2006 - 2nd place in RoboCup Iran Open 2006, Tehran, Iran   * *        (lost the final with a coin toss)                                *
 *      - December 2005 - 2nd place in AI Games 2005, Isfahan, Iran        *
 *      - July 2005 - champion in China Robot Competition 2005, Changzhou, * *        China                                                            *
 *      - October 2004 - champion in China Soccer Robot Competition 2004,  * *        Guangzhou, China                                                 *
*                                                                         * *   Team members:                                                         *
 *    Currently the team leader is,                                        * *           Hao JIANG (jianghao@iipc.zju.edu.cn; riveria@gmail.com)       *
 *    In the next season, the leader will be                               * *           Yifeng ZHANG (yfzhang@iipc.zju.edu.cn)                        *
 *    ZJUBase 3D agent is created by                                       * *           Dijun LUO (djluo@iipc.zju.edu.cn)                             *
 *    All the members who has ever contributed:                            * *           Jun JIANG                                                     *
 *           Xinfeng DU (xfdu@iipc.zju.edu.cn)                             *
 *           Yang ZHOU (yzhou@iipc.zju.edu.cn)                             *
 *           Zhipeng YANG                                                  *
 *           Xiang FAN                                                     *
 *                                                                         *
 *   Team Manager:                                                          *
 *      Ms. Rong XIONG (rxiong@iipc.zju.edu.cn)                            *
 *                                                                         *
 *   If you met any problems or you have something to discuss about        * *   ZJUBase. Please feel free to contact us through EMails given below.   * *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * *   This program is distributed in the hope that it will be useful,       * *   but WITHOUT ANY WARRANTY; without even the implied warranty of        * *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         * *   GNU General Public License for more details.                          * *                                                                         * *   You should have received a copy of the GNU General Public License     * *   along with this program; if not, write to the                         * *   Free Software Foundation, Inc.,                                       * *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             * ***************************************************************************/#ifndef SOCCERSCENE_H#define SOCCERSCENE_H#include "SoccerAction.h"#include "Situation.h"#include "ServerSettings.h"#include "Intercept.h"
class SoccerScene  {public:	SoccerScene();	virtual ~SoccerScene();
	virtual bool isValid();	virtual void Execute();
	void reset();	void addAction(SoccerAction a);	void AddCommand(SoccerCommand cmd);	void AddCommand(SoccerCommand cmd1,SoccerCommand cmd2);	void AddCommandQueue(CommandQueue cmds);
	//==================	int ivalue[10];	double dvalue[10];	Vector3 vvalue[10];
	//=====================	bool valid;	bool enoughReturn;	static Situation *ST;	static ServerSettings *SS;	Intercept intercept;
	//==================	bool EnoughReturn()	{ return enoughReturn;}	static void Init(ServerSettings *ss,Situation *st)	{ SS = ss; ST = st;}};
class SCENE_before_kick_off : public SoccerScene//{	public:	bool isValid();	void Execute();	SCENE_before_kick_off();	virtual ~SCENE_before_kick_off();};
class SCENE_long_pass : public SoccerScene		//the pass that flying in the sky{public:		bool isValid();	void Execute();	SCENE_long_pass();	virtual ~SCENE_long_pass();};
class SCENE_short_pass : public SoccerScene		//the pass that on the ground{
	public:	bool isValid();	void Execute();	SCENE_short_pass();	virtual ~SCENE_short_pass();};
class SCENE_intercept : public SoccerScene{
public:	bool isValid();	void Execute();	SCENE_intercept();	virtual ~SCENE_intercept();};
class SCENE_dribbling : public SoccerScene{
public:	bool isValid();	void Execute();	SCENE_dribbling();	virtual ~SCENE_dribbling();};
class SCENE_corner_kick : public SoccerScene{
public:	bool isValid();	void Execute();	SCENE_corner_kick();	virtual ~SCENE_corner_kick();};
class SCENE_goal_kick : public SoccerScene{
public:	bool isValid();	void Execute();	SCENE_goal_kick();	virtual ~SCENE_goal_kick();};
class SCENE_throw_in : public SoccerScene{
public:	bool isValid();	void Execute();	SCENE_throw_in();	virtual ~SCENE_throw_in();};
class SCENE_shoot : public SoccerScene{	public:	bool isValid();	void Execute();	SCENE_shoot();	virtual ~SCENE_shoot();
private:    bool isOneToOneToGoal();
private:	bool getPassVel(double &power,double & theta);	Angle getKickAngle();	Vector3 getWhereToKickTo();	double EvaluatePassPoint(Vector3 p);    Vector3 getBestPassPoint();    void getConsiderPassPoint(vector<Vector3>& points);};
class SCENE_pass : public SoccerScene{public:    bool isValid();    void Execute();    SCENE_pass();    virtual ~SCENE_pass();
private:    Vector3 getBestPassPoint();	bool getPassVel(double &power,double & theta);	Angle getKickAngle();	Vector3 getWhereToKickTo();	double EvaluatePassPoint(Vector3 p);    void getConsiderPassPoint(vector<Vector3>& points);
private:    Vector3 mLastPass;};
class SCENE_normal : public SoccerScene{	public:	bool isValid();	void Execute();	SCENE_normal ();	virtual ~SCENE_normal ();};
class SCENE_pass_center : public SoccerScene{	public:	bool isValid();	void Execute();	SCENE_pass_center ();	virtual ~SCENE_pass_center ();};
#endif

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