📄 kicknrun.cpp
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/*************************************************************************** * Copyright (C) 2004 - 2006 by ZJUBase *
* National Lab of Industrial Control Tech. * * Zhejiang University, China * * * * Achievements of ZJUBase in RoboCup Soccer 3D Simulation League: *
* In RoboCup championship, *
* - June 2006 - 3rd place in RoboCup 2006, Bremen, Germany (lost * * the semi-final with a coin toss) *
* - July 2005 - 3rd place in RoboCup 2005, Osaka, Japan (share the * * 3rd place with team Caspian) *
* In RoboCup local events, *
* - April 2006 - 2nd place in RoboCup Iran Open 2006, Tehran, Iran * * (lost the final with a coin toss) *
* - December 2005 - 2nd place in AI Games 2005, Isfahan, Iran *
* - July 2005 - champion in China Robot Competition 2005, Changzhou, * * China *
* - October 2004 - champion in China Soccer Robot Competition 2004, * * Guangzhou, China *
* * * Team members: *
* Currently the team leader is, * * Hao JIANG (jianghao@iipc.zju.edu.cn; riveria@gmail.com) *
* In the next season, the leader will be * * Yifeng ZHANG (yfzhang@iipc.zju.edu.cn) *
* ZJUBase 3D agent is created by * * Dijun LUO (djluo@iipc.zju.edu.cn) *
* All the members who has ever contributed: * * Jun JIANG *
* Xinfeng DU (xfdu@iipc.zju.edu.cn) *
* Yang ZHOU (yzhou@iipc.zju.edu.cn) *
* Zhipeng YANG *
* Xiang FAN *
* *
* Team Manager: *
* Ms. Rong XIONG (rxiong@iipc.zju.edu.cn) *
* *
* If you met any problems or you have something to discuss about * * ZJUBase. Please feel free to contact us through EMails given below. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/#ifndef WIN32
#include "kicknrun.h"#include <strstream>#include "soccertypes.h"using namespace std;
KickNRun::KickNRun() : Soccer(){}
KickNRun::~KickNRun(){}
void KickNRun::BehaveBeforeKickOff(){ int num = mWM->GetTeamUnum(); double f = mWM->GetAgentRadius() * 10;
Vector3 pos; pos[0] = (-1 - (num % 4)) * f; pos[1] = ((num / 4) - 2) *f; pos[2] = 0;
Beam(Vector3(pos)); Drive(Vector3(0,0,0));}
void KickNRun::BehaveKickOff(){ TTeamIndex ti = mWM->GetMyTeam(); if (ti == TI_NONE) { return; }
if (mWM->GetPlayMode() == PM_KickIn_Our) { BehaveMyKickOff(); } else { BehaveTheirKickOff(); }}
void KickNRun::BehaveMyKickOff(){ // for now, just kick and run BehavePlayOn();}
void KickNRun::BehaveTheirKickOff(){ // do nothing Drive(Vector3(0,0,0));}
void KickNRun::BehaveKickIn(){ TTeamIndex ti = mWM->GetMyTeam(); if (ti == TI_NONE) { return; } if (mWM->GetPlayMode() == PM_KickIn_Our) { BehaveMyKickIn(); } else { BehaveTheirKickIn(); }}
void KickNRun::BehaveMyKickIn(){ // for now just kick and run BehavePlayOn();}
void KickNRun::BehaveTheirKickIn(){ // do nothing Drive(Vector3(0,0,0));}
void KickNRun::BehavePlayOn(){ WorldModel::VisionSense ballSense = mWM->GetVisionSense(WorldModel::VO_BALL);
// calculate kick position behind the ball, looking towards the // opponent goal Vector3 goal( mWM->GetFieldLength(), mWM->GetFieldWidth()/2.0, 0 ); cout << "GOAL :" << goal[0] << " " << goal[1] << " " << goal[2] << endl;
Vector3 ballPos = mWM->GetPosition(ballSense); cout << "BALL :" << ballPos[0] << " " << ballPos[1] << " " << ballPos[2] << endl;
Vector3 goalDriveLine(goal - ballPos); goalDriveLine.normalize();
double minKickDist = mWM->GetMinimalKickDistance(); goalDriveLine *= minKickDist; Vector3 kickPos = ballPos + goalDriveLine; cout << "KICK :" << kickPos[0] << " " << kickPos[1] << " " << kickPos[2] << endl;
// if we are far away from the kickPos drive towards it Vector3 myPos = mWM->GetMyPosition(); cout << "MYPOS :" << myPos[0] << " " << myPos[1] << " " << myPos[2] << endl;
Vector3 kickDriveLine = kickPos - myPos; double kickPosDist = kickDriveLine.mod(); kickDriveLine.normalize();
if (kickPosDist > 10) { // we are far away, go full power kickDriveLine *= 100; Drive(kickDriveLine); } else if (kickPosDist > minKickDist) { // we're getting closer, go slower kickDriveLine *= 20; Drive(kickDriveLine); } else { // we are close enough to kick the ball Kick(20,100); }}
void KickNRun::Behave(){ switch (mWM->GetPlayMode()) { case PM_BeforeKickOff : BehaveBeforeKickOff(); break;
case PM_KickOff_Our : case PM_KickOff_Opp : BehaveKickOff(); break;
case PM_PlayOn : BehavePlayOn(); break;
case PM_KickIn_Our : case PM_KickIn_Opp : BehaveKickIn(); break;
default: break; }}
#endif
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