📄 intercept.cpp
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/*************************************************************************** * Copyright (C) 2004 - 2006 by ZJUBase *
* National Lab of Industrial Control Tech. * * Zhejiang University, China * * * * Achievements of ZJUBase in RoboCup Soccer 3D Simulation League: *
* In RoboCup championship, *
* - June 2006 - 3rd place in RoboCup 2006, Bremen, Germany (lost * * the semi-final with a coin toss) *
* - July 2005 - 3rd place in RoboCup 2005, Osaka, Japan (share the * * 3rd place with team Caspian) *
* In RoboCup local events, *
* - April 2006 - 2nd place in RoboCup Iran Open 2006, Tehran, Iran * * (lost the final with a coin toss) *
* - December 2005 - 2nd place in AI Games 2005, Isfahan, Iran *
* - July 2005 - champion in China Robot Competition 2005, Changzhou, * * China *
* - October 2004 - champion in China Soccer Robot Competition 2004, * * Guangzhou, China *
* * * Team members: *
* Currently the team leader is, * * Hao JIANG (jianghao@iipc.zju.edu.cn; riveria@gmail.com) *
* In the next season, the leader will be * * Yifeng ZHANG (yfzhang@iipc.zju.edu.cn) *
* ZJUBase 3D agent is created by * * Dijun LUO (djluo@iipc.zju.edu.cn) *
* All the members who has ever contributed: * * Jun JIANG *
* Xinfeng DU (xfdu@iipc.zju.edu.cn) *
* Yang ZHOU (yzhou@iipc.zju.edu.cn) *
* Zhipeng YANG *
* Xiang FAN *
* *
* Team Manager: *
* Ms. Rong XIONG (rxiong@iipc.zju.edu.cn) *
* *
* If you met any problems or you have something to discuss about * * ZJUBase. Please feel free to contact us through EMails given below. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/#include "Intercept.h"
SoccerCommand Intercept::interceptFastest(Vector3 target, AgentStatus a, AgentStatus b){ Vector3 dest; return interceptFastest(target, a, b, dest);}
SoccerCommand Intercept::interceptFastest(Vector3 target, AgentStatus a, AgentStatus b, Vector3& dest){ int i; AgentStatus ball_s; double r,desired_ang; Vector3 dd; Vector3 p; r = 0.330; if (global.wm.pm == PM_KickIn_Our) r = 0.330;
Line l; l=l.makeLineFromPositionAndAngle(Vector3(global.wm.ballPos.x,global.wm.ballPos.y),global.wm.ballVel.ang()); Vector3 me(global.wm.nextPos.x,global.wm.nextPos.y); Dist dist = l.getDistanceWithPoint(me);
int steps; steps = int(global.wm.ballVel.mod() * 7 + 0.5 + EPS); if(global.wm.ballVel.mod()<=0.06){ Angle diff = fabs(Normalize(b.vel.ang()-(global.wm.nextPos-b.pos).ang())); if(diff<10) ball_s=b; else ball_s = predictor.predictBallStatusAfterNrCycle(b,steps); desired_ang = (target-ball_s.pos).ang(); p=Vector3(1,desired_ang+180,0,POLAR); p.setMagnitude(r); dest = p+ball_s.pos;
#ifdef WIN32 ShowCircle(dest.x,dest.y,0.22,"0 255 0 2");#endif
return runTo(dest,desired_ang); }
desired_ang = (target-ST->myITInfo.IT_point).ang(); int cyc = predictor.predictCycToReachPoint(Vector3(ST->myITInfo.IT_point.x,ST->myITInfo.IT_point.y),a,desired_ang);
//==consider the ball in the air==== for( ;cyc<100;cyc++) { if(predictor.predictBallStatusAfterNrCycle(b,cyc).pos.z<=0.5) { break;
}
}
//==================== if (cyc==ST->myITInfo.nCyc) { ball_s = predictor.predictBallStatusAfterNrCycle(b,ST->myITInfo.nCyc); desired_ang = (target-ball_s.pos).ang(); p=Vector3(1,desired_ang+180,0,POLAR); p.setMagnitude(r); dest = p+ball_s.pos; } else { if(cyc>ST->myITInfo.nCyc){ for(i=1;i<100;i++){ ball_s = predictor.predictBallStatusAfterNrCycle(b,i+ST->myITInfo.nCyc); desired_ang = (target-ball_s.pos).ang(); p=Vector3(1,desired_ang+180,0,POLAR); p.setMagnitude(r); dest = p+ball_s.pos; cyc = predictor.predictCycToReachPoint(dest,a,desired_ang); if(cyc<=(i+ST->myITInfo.nCyc)){ break; } } } else {
for(i=ST->myITInfo.nCyc-1;i>0;i--){ ball_s = predictor.predictBallStatusAfterNrCycle(b,i); desired_ang = (target-ball_s.pos).ang(); p=Vector3(1,desired_ang+180,0,POLAR); p.setMagnitude(r); dest = p+ball_s.pos;
cyc = predictor.predictCycToReachPoint(dest,a,desired_ang); if(cyc>i){ ball_s = predictor.predictBallStatusAfterNrCycle(b,i+1); desired_ang = (target-ball_s.pos).ang(); p=Vector3(1,desired_ang+180,0,POLAR); p.setMagnitude(r); dest = p+ball_s.pos; break; } } } }
#ifdef WIN32 ShowCircle(dest.x,dest.y,0.22,"0 255 0 2");#endif
return runTo(dest,desired_ang);}
int Intercept::predictITCyc(Vector3 target,AgentStatus a,AgentStatus ball){ int cyc=0; return cyc;}
/* Intercept point*/void Intercept::predictITPoint(Vector3 target, AgentStatus a, AgentStatus ball, Vector3 &IT_ballPos, Vector3 &IT_destPos){}
void Intercept::Init(Situation *st,ServerSettings *ss){ ST = st; SS = ss;}
SoccerCommand Intercept::runTo(Vector3 dest, Angle ang_to_kick){ Vector3 F; AgentStatus a; a.vel = global.wm.nextVel; a.pos = global.wm.nextPos;
F = predictor.predictForceToReachPoint(dest,a,ang_to_kick); return SoccerCommand(CT_DRIVE,F);}
SoccerCommand Intercept::runTo(Vector3 dest){ Vector3 F; AgentStatus a; a.vel = global.wm.nextVel; a.pos = global.wm.nextPos;
F = predictor.predictForceToReachPoint_forStopBall(dest,a); return SoccerCommand(CT_DRIVE,F);}
SoccerCommand Intercept::interceptForDestroy(Vector3 target, AgentStatus a, AgentStatus b){ return SoccerCommand();}
SoccerCommand Intercept::interceptForStopBall(AgentStatus a, AgentStatus b){ int i; AgentStatus ball_s; Line l; Angle b_angle(b.vel.ang()); l=l.makeLineFromPositionAndAngle(Vector3(global.wm.ballPos.x,global.wm.ballPos.y),global.wm.ballVel.ang()); Vector3 me(global.wm.nextPos.x,global.wm.nextPos.y); Dist dist = l.getDistanceWithPoint(me); Vector3 adjust(0,0,0); if(fabs(b_angle)>=90&&global.wm.ballVel.mod()>0.15) { adjust=Vector3(0.33*cosDeg((b_angle+b_angle*180/fabs(b_angle))/2),0.33*sinDeg((b_angle+b_angle*180/fabs(b_angle))/2),0); } else { adjust=Vector3(-0.3,0,0);
}
if(dist<0.3&&!ST->isBallInAir()) { Vector3 dest=l.getPointOnLineClosestTo(me); double adjusty=global.wm.myPos.y-dest.y; dest=Vector3(b.pos.x,b.pos.y-adjusty,0.22);#ifdef WIN32 ShowCircle(dest,0.22,"0 255 0 2"); ShowLine(b.pos,ball_s.pos,"255 120 0");#endif return runTo(dest); } for(i=1;i<100;i++) { ball_s = predictor.predictBallStatusAfterNrCycle(b,i); Vector3 dest=ball_s.pos+adjust; int cyc = predictor.predictCycToReachPoint_forStopBall(dest,a); if(ball_s.pos.x<X(-100)&&fabs(ball_s.pos.y)<5) { Vector3 dest=l.getPointOnLineClosestTo(me); return runTo(dest); }
if(predictor.predictBallStatusAfterNrCycle(b, i).pos.z>=0.5) continue; if(i>=cyc||i==99) {#ifdef WIN32 ShowCircle(dest,0.22,"0 255 0 2"); ShowLine(b.pos,ball_s.pos,"255 120 0");#endif return runTo(dest); } }
return runTo(ball_s.pos);}
SoccerCommand Intercept::interceptForCatchBall(AgentStatus a, AgentStatus b){ int i; AgentStatus ball_s; Line l;
Angle b_angle(b.vel.ang()); l=l.makeLineFromPositionAndAngle(Vector3(global.wm.ballPos.x,global.wm.ballPos.y),global.wm.ballVel.ang()); Vector3 me(global.wm.nextPos.x,global.wm.nextPos.y); Dist dist = l.getDistanceWithPoint(me); Vector3 adjust(0,0,0); Vector3 dest;
if(dist<0.9&&!ST->isBallInAir()) { dest=l.getPointOnLineClosestTo(me); double adjusty=global.wm.myPos.y-dest.y; dest=Vector3(b.pos.x,b.pos.y-adjusty,0.22);#ifdef WIN32 ShowCircle(dest,0.22,"0 255 0 2"); ShowLine(b.pos,ball_s.pos,"255 120 0");#endif return runTo(dest); } for(i=1;i<100;i++) { int flag=0; ball_s = predictor.predictBallStatusAfterNrCycle(b,i); if(ST->isBallInAir()&&b.pos.z>0.4) { dest.x=-X(100)+0.5; dest.y=l.getYGivenX(dest.x); return runTo(dest); }
Vector3 agent_ball=a.pos-ball_s.pos; Angle adjustang=agent_ball.ang(); double adjustmod=0.9; if((ball_s.pos-me).mod()<0.9) { flag=1; adjustmod=(ball_s.pos-me).mod()-0.2; if(adjustmod<EPS) adjustmod=0; } adjust=Vector3(adjustmod,adjustang,0,POLAR); dest=ball_s.pos+adjust; int cyc = predictor.predictCycToReachPoint_forStopBall(dest,a); if(ball_s.pos.x<X(-100)&&fabs(ball_s.pos.y)<SS->mGoalWidth) { dest=l.getPointOnLineClosestTo(me); return runTo(dest); }
if(i>=cyc||i==99||flag==1) {#ifdef WIN32 ShowCircle(dest,0.22,"0 255 0 2"); ShowLine(b.pos,ball_s.pos,"255 120 0");#endif return runTo(dest); } }
return runTo(ball_s.pos);}
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