📄 behavior.cpp
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/*************************************************************************** * Copyright (C) 2004 - 2006 by ZJUBase *
* National Lab of Industrial Control Tech. * * Zhejiang University, China * * * * Achievements of ZJUBase in RoboCup Soccer 3D Simulation League: *
* In RoboCup championship, *
* - June 2006 - 3rd place in RoboCup 2006, Bremen, Germany (lost * * the semi-final with a coin toss) *
* - July 2005 - 3rd place in RoboCup 2005, Osaka, Japan (share the * * 3rd place with team Caspian) *
* In RoboCup local events, *
* - April 2006 - 2nd place in RoboCup Iran Open 2006, Tehran, Iran * * (lost the final with a coin toss) *
* - December 2005 - 2nd place in AI Games 2005, Isfahan, Iran *
* - July 2005 - champion in China Robot Competition 2005, Changzhou, * * China *
* - October 2004 - champion in China Soccer Robot Competition 2004, * * Guangzhou, China *
* * * Team members: *
* Currently the team leader is, * * Hao JIANG (jianghao@iipc.zju.edu.cn; riveria@gmail.com) *
* In the next season, the leader will be * * Yifeng ZHANG (yfzhang@iipc.zju.edu.cn) *
* ZJUBase 3D agent is created by * * Dijun LUO (djluo@iipc.zju.edu.cn) *
* All the members who has ever contributed: * * Jun JIANG *
* Xinfeng DU (xfdu@iipc.zju.edu.cn) *
* Yang ZHOU (yzhou@iipc.zju.edu.cn) *
* Zhipeng YANG *
* Xiang FAN *
* *
* Team Manager: *
* Ms. Rong XIONG (rxiong@iipc.zju.edu.cn) *
* *
* If you met any problems or you have something to discuss about * * ZJUBase. Please feel free to contact us through EMails given below. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/#ifndef WIN32
#include "behavior.h"#include <iostream>using namespace std;
extern WorldModel* g_wm;extern CommServer* g_comm;
Behavior::Behavior(){ OnLink();}
Behavior::~Behavior(){ OnUnlink();}
void Behavior::ProcessInitMessage(){ // After startup, this initialization data message is sent to the // agent. On a normal startup, data will be empty. On an agent // migration (see Section 5.3), the data returned by the old agent // processes will be given to the new agent. An initialization done // message should be sent once the initialization data has been // processed and all other startup is complete. mComm->PutOutput(DoneInitMessage());}
void Behavior::ProcessThinkTimeMessage(){ // Ktime // This is a think time message that notifies the agent how much // thinking time was used for the last thinking cycle. These are // only sent if send agent think times is on. // still unsure what the correct behavior is... mComm->PutOutput(DoneThinkingMessage());}
void Behavior::Think(){ // Stime time data // This is a sensation to be given to the agent. It begins a // thinking cycle. The first time is the simulation time the // sensation was generated (also known as the send time) and the // second is the time that the sensation is delivered to the agent // (also known as the arrive time). If the parameter send agent send // time is off, -1 is always sent as the send time, and if the // parameter send agent arrive time is off, -1 is always sent as the // arrive time. The data is an arbitrary data string generated by // the world model. The agent can reply with act messages, and must // finish with a done thinking message. mComm->PutOutput(DoneThinkingMessage());}
void Behavior::OnLink(){ mWM = g_wm; if (mWM == NULL) { cerr << "ERROR: (Behavior) cannot find WorldModel" << endl; }
mComm = g_comm; if (mComm == NULL) { cerr << "ERROR: (Behavior) cannot find CommServer" << endl; }}
void Behavior::OnUnlink(){ mWM = NULL; mComm = NULL;}
#endif
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